Triple

T11195413
Position Surface form Disambiguated ID Type / Status
Subject Loren Carpenter E264908 entity
Predicate developed P73 FINISHED
Object A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
E910383 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A-buffer algorithm | Statement: [Loren Carpenter, developed, A-buffer algorithm]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: A-buffer algorithm
Context triple: [Loren Carpenter, developed, A-buffer algorithm]
  • A. Warnock algorithm
    The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
  • B. Fundamentals of Interactive Computer Graphics
    Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
  • C. Computer Graphics: Principles and Practice
    Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
  • D. Geometry Engine at SGI
    Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
  • E. Dynamic Projection in Space
    Dynamic Projection in Space is a pioneering Constructivist sculpture by Antoine Pevsner that explores movement and spatial dynamism through abstract geometric forms.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: A-buffer algorithm
Triple: [Loren Carpenter, developed, A-buffer algorithm]
Generated description
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: A-buffer algorithm
Target entity description: The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
  • A. Warnock algorithm
    The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
  • B. Fundamentals of Interactive Computer Graphics
    Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
  • C. Computer Graphics: Principles and Practice
    Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
  • D. Geometry Engine at SGI
    Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
  • E. Dynamic Projection in Space
    Dynamic Projection in Space is a pioneering Constructivist sculpture by Antoine Pevsner that explores movement and spatial dynamism through abstract geometric forms.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aa9eb9248190b20211772621b4bc completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d7e8bf14e481908563b15790af4d20 completed April 9, 2026, 5:58 p.m.
NED1 Entity disambiguation (via context triple) batch_69e4840640688190a5b3c36883b8fce8 completed April 19, 2026, 7:28 a.m.
NEDg Description generation batch_69e48717c35481908fb05597084167e7 completed April 19, 2026, 7:41 a.m.
NED2 Entity disambiguation (via description) batch_69e48875faa88190af33654e6d9a708b completed April 19, 2026, 7:47 a.m.
Created at: April 8, 2026, 9:29 p.m.