Triple
T11195413
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Loren Carpenter |
E264908
|
entity |
| Predicate | developed |
P73
|
FINISHED |
| Object |
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
|
E910383
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A-buffer algorithm | Statement: [Loren Carpenter, developed, A-buffer algorithm]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: A-buffer algorithm Context triple: [Loren Carpenter, developed, A-buffer algorithm]
-
A.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
-
B.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
C.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
Dynamic Projection in Space
Dynamic Projection in Space is a pioneering Constructivist sculpture by Antoine Pevsner that explores movement and spatial dynamism through abstract geometric forms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: A-buffer algorithm Triple: [Loren Carpenter, developed, A-buffer algorithm]
Generated description
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: A-buffer algorithm Target entity description: The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
-
A.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
-
B.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
C.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
Dynamic Projection in Space
Dynamic Projection in Space is a pioneering Constructivist sculpture by Antoine Pevsner that explores movement and spatial dynamism through abstract geometric forms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aa9eb9248190b20211772621b4bc |
completed | April 8, 2026, 7:21 p.m. |
| NER | Named-entity recognition | batch_69d7e8bf14e481908563b15790af4d20 |
completed | April 9, 2026, 5:58 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e4840640688190a5b3c36883b8fce8 |
completed | April 19, 2026, 7:28 a.m. |
| NEDg | Description generation | batch_69e48717c35481908fb05597084167e7 |
completed | April 19, 2026, 7:41 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69e48875faa88190af33654e6d9a708b |
completed | April 19, 2026, 7:47 a.m. |
Created at: April 8, 2026, 9:29 p.m.