Triple
T11048593
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Middle-earth: Shadow of Mordor |
E261189
|
entity |
| Predicate | gameEngine |
P26587
|
FINISHED |
| Object |
LithTech
LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
|
E901214
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: LithTech | Statement: [Middle-earth: Shadow of Mordor, gameEngine, LithTech]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: LithTech Context triple: [Middle-earth: Shadow of Mordor, gameEngine, LithTech]
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
E.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: LithTech Triple: [Middle-earth: Shadow of Mordor, gameEngine, LithTech]
Generated description
LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: LithTech Target entity description: LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
E.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aa98650481908609c7c56bfa7902 |
completed | April 8, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69d79867fa28819094f564273e3ef51d |
completed | April 9, 2026, 12:15 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e3aa06bae08190a0db615a258ded29 |
completed | April 18, 2026, 3:57 p.m. |
| NEDg | Description generation | batch_69e3ad0379888190b2f56d36d79bf97d |
completed | April 18, 2026, 4:10 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69e3b206c7a4819087eb06faa6e1af21 |
completed | April 18, 2026, 4:32 p.m. |
Created at: April 8, 2026, 9:26 p.m.