Triple

T11047210
Position Surface form Disambiguated ID Type / Status
Subject The Grey Havens E261163 entity
Predicate languageSpoken P151 FINISHED
Object Quenya E242806 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quenya | Statement: [The Grey Havens, languageSpoken, Quenya]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Quenya
Context triple: [The Grey Havens, languageSpoken, Quenya]
  • A. Quenya chosen
    Quenya is a fictional Elvish language created by J.R.R. Tolkien, noted for its complex grammar and melodic, Latin-like sound, and used by characters such as Aragorn in his Middle-earth legendarium.
  • B. Sindarin
    Sindarin is an Elvish language created by J.R.R. Tolkien and widely spoken by characters in his Middle-earth legendarium.
  • C. Ulithian
    Ulithian is a Micronesian language spoken primarily on Ulithi Atoll in the Federated States of Micronesia, closely related to the Carolinian language.
  • D. Westron
    Westron is the common tongue of Middle-earth in J.R.R. Tolkien’s legendarium, serving as the primary language of most peoples in The Hobbit and The Lord of the Rings.
  • E. Elvish languages
    Elvish languages are a family of fictional tongues created by J.R.R. Tolkien, noted for their rich phonology, internal history, and extensive use throughout his Middle-earth legendarium.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aa98650481908609c7c56bfa7902 completed April 8, 2026, 7:20 p.m.
NER Named-entity recognition batch_69d798307da481908996557a73c9b49a completed April 9, 2026, 12:14 p.m.
NED1 Entity disambiguation (via context triple) batch_69e42d5ca2ec819088036a09861cc116 completed April 19, 2026, 1:18 a.m.
Created at: April 8, 2026, 9:26 p.m.