Triple

T10512561
Position Surface form Disambiguated ID Type / Status
Subject Return to Oz (1985 film) E247950 entity
Predicate character P662 FINISHED
Object Jack Pumpkinhead E239331 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Jack Pumpkinhead | Statement: [Return to Oz (1985 film), character, Jack Pumpkinhead]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Jack Pumpkinhead
Context triple: [Return to Oz (1985 film), character, Jack Pumpkinhead]
  • A. Jack Pumpkinhead chosen
    Jack Pumpkinhead is a pumpkin-headed, wooden-bodied character from L. Frank Baum’s Oz series, known for his naive personality and whimsical, scarecrow-like appearance.
  • B. Jack Skellington
    Jack Skellington is the skeletal "Pumpkin King" of Halloween Town and the iconic protagonist of Tim Burton’s stop-motion film *The Nightmare Before Christmas*.
  • C. Cousin Itt
    Cousin Itt is a diminutive, entirely hair-covered member of the eccentric Addams clan, known for his rapid, unintelligible speech and quirky charm.
  • D. Boo
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • E. Boo
    Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d381c4aa948190942e1d803143fb0e completed April 6, 2026, 9:49 a.m.
NER Named-entity recognition batch_69d509ca214481909b3ed9265e7a6704 completed April 7, 2026, 1:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69d8dcf65f808190993dbacde2df20eb completed April 10, 2026, 11:20 a.m.
Created at: April 6, 2026, 12:27 p.m.