Triple
T10068407
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Omniverse View |
E213156
|
entity |
| Predicate | partOf |
P40
|
FINISHED |
| Object | NVIDIA Omniverse platform |
E41921
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA Omniverse platform | Statement: [Omniverse View, partOf, NVIDIA Omniverse platform]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NVIDIA Omniverse platform Context triple: [Omniverse View, partOf, NVIDIA Omniverse platform]
-
A.
NVIDIA Omniverse
chosen
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
B.
Omniverse Nucleus
Omniverse Nucleus is NVIDIA Omniverse’s central data and collaboration server that manages, synchronizes, and shares 3D assets and scenes across users and applications.
-
C.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
-
D.
NVIDIA Canvas
NVIDIA Canvas is an AI-powered painting application that transforms simple brushstrokes into realistic landscape images in real time.
-
E.
NVIDIA Iray
NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca83977128819084084eb7d1d8c52a |
completed | March 30, 2026, 2:07 p.m. |
| NER | Named-entity recognition | batch_69cdcff798bc8190a84af7bedea66f0a |
completed | April 2, 2026, 2:09 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d2cbb441388190bf01925b8624377d |
completed | April 5, 2026, 8:53 p.m. |
Created at: March 30, 2026, 8:58 p.m.