Triple
T10068396
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Omniverse Kit |
E213155
|
entity |
| Predicate | integratesWith |
P1075
|
FINISHED |
| Object | NVIDIA MDL (Material Definition Language) |
E758499
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA MDL (Material Definition Language) | Statement: [Omniverse Kit, integratesWith, NVIDIA MDL (Material Definition Language)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NVIDIA MDL (Material Definition Language) Context triple: [Omniverse Kit, integratesWith, NVIDIA MDL (Material Definition Language)]
-
A.
NVIDIA MDL SDK
chosen
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
B.
NVIDIA Iray
NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
-
C.
Autodesk Arnold GPU (via NVIDIA technology stack)
Autodesk Arnold GPU (via NVIDIA technology stack) is a GPU-accelerated version of the Arnold production renderer that leverages NVIDIA technologies to deliver high-quality, physically based rendering for visual effects and animation workflows.
-
D.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
E.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca83977128819084084eb7d1d8c52a |
completed | March 30, 2026, 2:07 p.m. |
| NER | Named-entity recognition | batch_69cdcff798bc8190a84af7bedea66f0a |
completed | April 2, 2026, 2:09 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d29a96fc888190aec7cd364a0d7fb1 |
completed | April 5, 2026, 5:23 p.m. |
Created at: March 30, 2026, 8:58 p.m.