Triple

T10068395
Position Surface form Disambiguated ID Type / Status
Subject Omniverse Kit E213155 entity
Predicate integratesWith P1075 FINISHED
Object NVIDIA PhysX E183364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA PhysX | Statement: [Omniverse Kit, integratesWith, NVIDIA PhysX]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: NVIDIA PhysX
Context triple: [Omniverse Kit, integratesWith, NVIDIA PhysX]
  • A. PhysX chosen
    PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
  • B. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • C. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • D. NVIDIA Iray
    NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
  • E. NVIDIA Freestyle
    NVIDIA Freestyle is a GeForce Experience feature that lets gamers apply real-time post-processing filters and visual enhancements directly to their games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca83977128819084084eb7d1d8c52a completed March 30, 2026, 2:07 p.m.
NER Named-entity recognition batch_69cdcff798bc8190a84af7bedea66f0a completed April 2, 2026, 2:09 a.m.
NED1 Entity disambiguation (via context triple) batch_69d29a96fc888190aec7cd364a0d7fb1 completed April 5, 2026, 5:23 p.m.
Created at: March 30, 2026, 8:58 p.m.