Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_character
|
gptkbp:associated_with |
gptkb:Mantis_Tribe
|
gptkbp:community_events |
speedrunning challenges
|
gptkbp:community_health |
varies by phase
|
gptkbp:community_support |
for strategies and tips
|
gptkbp:cultural_significance |
in the gaming community
|
gptkbp:defeated |
the Knight
|
gptkbp:drops |
Mantis Claw ability
|
gptkbp:fan_art |
popular among fans
about their backstory |
gptkbp:fighting_style |
agile and coordinated
|
gptkbp:film_appearance |
in-game cutscenes
|
gptkbp:game_mechanics |
multi-phase boss fights
|
gptkbp:has_ability |
gptkb:Mantis_Claw
Mantis Lords' fight mechanics |
gptkbp:has_appearance |
three Mantis warriors
|
gptkbp:has_art_style |
hand-drawn animation
|
gptkbp:has_cinematic_moments |
during boss encounters
|
gptkbp:has_community |
strategies and lore
|
gptkbp:has_fan_base |
dedicated to their lore and strategies
|
gptkbp:has_gameplay_element |
for new players
that challenge players. |
gptkbp:has_impact_on |
the player's journey
|
gptkbp:has_influence_on |
the game's narrative
|
gptkbp:has_legacy |
in the indie game scene
|
gptkbp:has_location |
Mantis Village
|
gptkbp:has_lore |
Guardians of the Mantis Village
|
gptkbp:has_merchandise |
figurines and collectibles
|
gptkbp:has_role |
gptkb:boss
the player's growth |
gptkbp:has_style |
distinctive Mantis features
|
gptkbp:has_theme |
Mantis-themed music
|
gptkbp:has_weakness |
projectile attacks
|
https://www.w3.org/2000/01/rdf-schema#label |
the Mantis Lords
|
gptkbp:is_celebrated_in |
fan events and conventions
|
gptkbp:is_connected_to |
gptkb:the_Dreamers
the game's themes of struggle |
gptkbp:is_featured_in |
Hollow Knight merchandise
|
gptkbp:is_influential_in |
game design discussions
|
gptkbp:is_inspired_by |
Mantis insects
|
gptkbp:is_part_of |
the game's lore
the game's emotional journey the game's mythology the game's boss roster the game's emotional impact the game's character roster the game's combat mechanics the game's exploration elements the game's artistic vision the game's artistic narrative the game's challenge progression the game's iconic moments the game's thematic depth |
gptkbp:is_recognized_by |
players as a challenging boss
|
gptkbp:is_referenced_in |
Hollow Knight lore discussions
|
gptkbp:is_respected_by |
the Mantis Tribe
|
gptkbp:is_symbolic_of |
honor and tradition
the Mantis culture in Hallownest |
gptkbp:is_tested_for |
three phases in battle
|
gptkbp:language_spoken |
unique lines during battle
|
gptkbp:marketing_strategy |
dodge and counterattack
|
gptkbp:occurs_in |
the game Hollow Knight
|
gptkbp:part_of |
gptkb:Hollow_Knight
|
gptkbp:bfsParent |
gptkb:Kingdom's_Edge
|
gptkbp:bfsLayer |
6
|