proprietary engine by From Software
GPTKB entity
Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:allows |
complex AI behavior
|
gptkbp:developed_by |
gptkb:From_Software
cross-platform play PC and consoles high fidelity graphics |
gptkbp:enables |
open-world design
|
gptkbp:enhances |
game performance
|
gptkbp:features |
dynamic lighting
advanced physics real-time shadows |
https://www.w3.org/2000/01/rdf-schema#label |
proprietary engine by From Software
|
gptkbp:improves |
animation quality
|
gptkbp:is_associated_with |
action role-playing games
dark fantasy themes epic boss battles |
gptkbp:is_compatible_with |
next-gen consoles
|
gptkbp:is_designed_for |
immersive storytelling
|
gptkbp:is_evaluated_by |
gptkb:architect
environmental storytelling artistic direction immersive gameplay intuitive controls |
gptkbp:is_known_for |
rich lore
challenging gameplay player choice seamless world transitions rich character customization |
gptkbp:is_optimized_for |
high frame rates
|
gptkbp:is_recognized_for |
unique art style
high-quality animations detailed character models atmospheric environments challenging level design |
gptkbp:is_used_in |
gptkb:Demon's_Souls_Remake
gptkb:Armored_Core_series Demon's Souls (P S5) |
gptkbp:is_utilized_in |
gptkb:Dark_Souls_II
gptkb:Dark_Souls_III gptkb:multiplayer_modes gptkb:Armored_Core_VI gptkb:Elden_Ring_DLC Souls-like games narrative-driven experiences Elden Ring expansions |
gptkbp:supports |
modular design
high-resolution textures multi-platform development VR integration |
gptkbp:used_in |
gptkb:Elden_Ring
gptkb:Bloodborne gptkb:Dark_Souls gptkb:Sekiro:_Shadows_Die_Twice |
gptkbp:bfsParent |
gptkb:Elden_Ring
|
gptkbp:bfsLayer |
3
|