gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:armament
|
gptkb:Team_Rocket
gptkb:shotgun
gptkb:food_chain
plasma rifle
|
gptkbp:art_style
|
2.5 D
|
gptkbp:awards
|
gptkb:award
|
gptkbp:cultural_impact
|
iconic status
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:enemy_types
|
gptkb:Demon
|
gptkbp:engine
|
gptkb:Doom_engine
|
gptkbp:engine_type
|
proprietary
|
gptkbp:fan_base
|
active community
|
gptkbp:genre
|
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
original Doom game
|
gptkbp:influenced
|
gptkb:speedrunning_community
gptkb:sports
gptkb:game_mechanics
game design
game streaming
game conventions
multiplayer gaming
level design
game engines
indie games
video game industry
game preservation
AI in games
game marketing
game storytelling
first-person shooter genre
game journalism
game sound design
modding culture
|
gptkbp:inspired
|
gptkb:Doom_franchise
|
gptkbp:legacy
|
considered a pioneer of 3 D graphics
|
gptkbp:level_design
|
episodic
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
gptkb:cooperative
deathmatch
|
gptkbp:notable_feature
|
gptkb:modding_community
network play
3 D graphics
|
gptkbp:platform
|
gptkb:MS-DOS
|
gptkbp:protagonist
|
gptkb:Doom_Slayer
|
gptkbp:publisher
|
gptkb:GT_Interactive
|
gptkbp:release_date
|
December 10, 1993
|
gptkbp:remake
|
gptkb:Doom_(2016)
gptkb:Doom_Eternal
|
gptkbp:sales
|
over 10 million copies
|
gptkbp:setting
|
gptkb:science_fiction
|
gptkbp:soundtrack
|
gptkb:Bobby_Prince
|
gptkbp:successor
|
gptkb:Doom_II:_Hell_on_Earth
|
gptkbp:bfsParent
|
gptkb:Doom_Slayer_classic_skin
|
gptkbp:bfsLayer
|
6
|