Statements (76)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Industry
|
gptkbp:broadcasts |
gptkb:television
online platforms |
gptkbp:features |
live streaming
|
gptkbp:governed_by |
regulatory bodies
|
gptkbp:has |
gptkb:coaching_staff
gptkb:fan_fiction gptkb:annual_event gptkb:educational_programs gptkb:media_coverage community events analytics tools content creators fan clubs fan engagement international competitions networking opportunities player sponsorships sponsorship deals tournaments online communities player contracts community guidelines professional players fan conventions team branding broadcast rights player rankings prize pools merchandising opportunities viewership statistics |
gptkbp:has_produced |
revenue
|
https://www.w3.org/2000/01/rdf-schema#label |
e Sports industry
|
gptkbp:includes |
gptkb:game_developers
gptkb:streaming_platforms gptkb:Gaming game genres mobile gaming team organizations |
gptkbp:is_affected_by |
economic factors
technology advancements global events |
gptkbp:is_associated_with |
gptkb:video_games
gptkb:virtual_reality youth culture streamers online gaming culture |
gptkbp:is_characterized_by |
diverse audiences
high stakes team rivalries rapid growth |
gptkbp:is_connected_to |
gambling
|
gptkbp:is_featured_in |
gptkb:academic_research
gptkb:documentaries news articles mainstream media |
gptkbp:is_influenced_by |
social media
cultural trends |
gptkbp:is_involved_in |
charity events
youth programs player development |
gptkbp:is_part_of |
gptkb:entertainment_industry
|
gptkbp:is_popular_in |
gptkb:Europe
gptkb:Asia gptkb:North_America |
gptkbp:is_recognized_by |
gptkb:governments
sports organizations sports federations |
gptkbp:is_supported_by |
gptkb:advertising
gptkb:investors technology companies |
gptkbp:bfsParent |
gptkb:League_of_Legends_tournaments
gptkb:Dota_2 gptkb:sports_championship gptkb:Academy |
gptkbp:bfsLayer |
4
|