Zombies Ain't My Neighbors

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style cartoonish
gptkbp:character neighbors
gptkbp:critical_reception positive reviews
gptkbp:developer gptkb:Lucas_Arts
gptkbp:difficulty varied
gptkbp:enemy gptkb:mythological_figure
zombies
aliens
gptkbp:fan_base dedicated
gptkbp:game_mechanics gptkb:weapon
gptkb:power-ups
gptkb:video_game
boss battles
items
sound effects
environmental hazards
cooperative gameplay
player feedback
player interaction
game balance
environmental storytelling
character customization
level design
narrative elements
character abilities
hidden items
reward systems
enemy variety
enemy AI
secret levels
player progression
visual humor
difficulty scaling
multiplayer synergy
co-op strategies
gptkbp:game_modes single-player
multiplayer
gptkbp:genre run and gun
https://www.w3.org/2000/01/rdf-schema#label Zombies Ain't My Neighbors
gptkbp:in-game_currency points
gptkbp:influenced later games
gptkbp:influences B-movie horror films
gptkbp:inspiration pop culture
gptkbp:legacy cult classic
gptkbp:main_character Zeke and Julie
gptkbp:merchandise gptkb:award
gptkb:comic_book
t-shirts
gptkbp:multiplayer gptkb:collaboration
gptkbp:objective rescue neighbors
gptkbp:platform gptkb:Super_Nintendo_Entertainment_System
gptkb:Sega_Genesis
gptkbp:release_date gptkb:1993
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sequel gptkb:Ghoul_Patrol
gptkbp:setting gptkb:film
gptkbp:soundtrack original music
gptkbp:viewpoint top-down
gptkbp:bfsParent gptkb:Super_Nintendo_Classic_Edition
gptkbp:bfsLayer 6