Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:watch
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Zangief
|
gptkbp:can_create |
gptkb:Space
|
gptkbp:can_lead_to |
Combo Opportunities
|
gptkbp:character |
gptkb:Zangief
|
gptkbp:has_property |
Invincibility Frames
|
gptkbp:has_variants |
EX Lariat
|
https://www.w3.org/2000/01/rdf-schema#label |
Zangief's Lariat
|
gptkbp:input_output |
360° Motion
|
gptkbp:is_a |
Command Move
Reversal Move Spinning Move |
gptkbp:is_associated_with |
Grappling Techniques
|
gptkbp:is_available_in |
gptkb:Street_Fighter_Alpha_Series
Arcade Versions |
gptkbp:is_characterized_by |
Spinning Motion
|
gptkbp:is_considered |
High Risk, High Reward
A Game Changer A Core Move A Fundamental Move |
gptkbp:is_countered_by |
Projectiles
Anti-Air Moves Fast Attacks Jumping Attacks Low Attacks |
gptkbp:is_effective_against |
Defensive Players
Aggressive Players Grounded Opponents Pressure Situations Close Range Combat Jump-In Attacks Pressure Games |
gptkbp:is_featured_in |
gptkb:Street_Fighter_V
|
gptkbp:is_known_for |
High Damage Output
High Priority |
gptkbp:is_often_associated_with |
Grapple Moves
|
gptkbp:is_often_used_in |
Tournament Play
Close Gaps Mix-Up Strategies Reset Situations |
gptkbp:is_part_of |
gptkb:Street_Fighter_Series
Zangief's Fighting Style Zangief's Move Set Zangief's Offensive Strategy Zangief's Strategy Zangief's Toolkit |
gptkbp:is_popular_in |
Competitive Play
|
gptkbp:is_recognized_by |
Signature Move
Fighting Game Community |
gptkbp:is_recognized_for |
High Impact
Unique Animation |
gptkbp:is_used_by |
gptkb:Zangief
Guard Pressure |
gptkbp:is_used_for |
Punish Opponents
|
gptkbp:is_used_to |
Control Space
Punish Mistakes |
gptkbp:is_utilized_in |
Pressure Tactics
|
gptkbp:is_vulnerable_to |
Throw Attacks
|
gptkbp:notable_for |
Fast Recovery
|
gptkbp:performed_by |
gptkb:Street_Fighter_II
Pressing Punch Buttons |
gptkbp:steering |
Attacks
|