Zangief's Green Hand

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:can_be_used_to_close_distance gptkb:true
gptkbp:can_be_used_to_initiate combos
gptkbp:can_be_used_to_punish whiffed moves
gptkbp:character_type gptkb:true
gptkbp:cooling_system no
gptkbp:damage varies by game
gptkbp:events gptkb:Zangief's_Spinning_Piledriver
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:has_property armor breaking
gptkbp:has_units no
gptkbp:has_variations EX Green Hand
https://www.w3.org/2000/01/rdf-schema#label Zangief's Green Hand
gptkbp:input_output quarter-circle forward + punch
gptkbp:is_associated_with Russian wrestling style
gptkbp:is_available_in gptkb:Street_Fighter_V
multiple Street Fighter games
gptkbp:is_considered a signature move
a high-risk move
a comeback tool
a defining characteristic of Zangief.
a fundamental move for Zangief
gptkbp:is_countered_by defensive tactics
throws
jumping attacks
invincible moves
gptkbp:is_effective_against defensive players
projectiles
close-range combat
high-level play
zoning characters
gptkbp:is_known_for its range
gptkbp:is_notable_for its unique animation
gptkbp:is_often_discussed_in community discussions
strategy guides
gptkbp:is_often_used_in surprise opponents
mix-ups
gptkbp:is_part_of Zangief's character lore
Zangief's competitive playstyle
Zangief's gameplay mechanics
Zangief's identity
Zangief's move set
Zangief's offensive strategy
Zangief's strategy
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_as a fan-favorite move
gptkbp:is_recognized_by fans of the series
gptkbp:is_used_in tournaments
gptkbp:is_used_to gain momentum
pressure opponents
control space
gptkbp:type command grab
gptkbp:used_by gptkb:Zangief
gptkbp:bfsParent gptkb:Zangief
gptkbp:bfsLayer 5