Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:watch
|
gptkbp:character |
gptkb:theorem
|
gptkbp:cooling_system |
gptkb:battle
|
gptkbp:damage |
varies by game
|
gptkbp:distance |
gptkb:theorem
|
gptkbp:events |
gptkb:Zangief's_Spinning_Piledriver
|
gptkbp:first_appearance |
gptkb:Street_Fighter_II
|
gptkbp:has_property |
armor breaking
|
gptkbp:has_variants |
EX Green Hand
|
https://www.w3.org/2000/01/rdf-schema#label |
Zangief's Green Hand
|
gptkbp:input_output |
quarter-circle forward + punch
|
gptkbp:involved_units |
gptkb:battle
|
gptkbp:is_adept_at |
combos
|
gptkbp:is_associated_with |
Russian wrestling style
|
gptkbp:is_available_in |
gptkb:Street_Fighter_V
multiple Street Fighter games |
gptkbp:is_considered |
a signature move
a high-risk move a comeback tool a defining characteristic of Zangief. a fundamental move for Zangief |
gptkbp:is_countered_by |
defensive tactics
throws jumping attacks invincible moves |
gptkbp:is_discussed_in |
community discussions
strategy guides |
gptkbp:is_effective_against |
defensive players
projectiles close-range combat high-level play zoning characters |
gptkbp:is_known_for |
its range
|
gptkbp:is_often_used_in |
surprise opponents
mix-ups |
gptkbp:is_part_of |
Zangief's character lore
Zangief's competitive playstyle Zangief's gameplay mechanics Zangief's identity Zangief's move set Zangief's offensive strategy Zangief's strategy |
gptkbp:is_popular_in |
competitive play
|
gptkbp:is_recognized_by |
fans of the series
a fan-favorite move |
gptkbp:is_used_by |
gptkb:Zangief
|
gptkbp:is_used_for |
whiffed moves
|
gptkbp:is_used_in |
gptkb:sports_event
|
gptkbp:is_used_to |
gain momentum
pressure opponents control space |
gptkbp:notable_for |
its unique animation
|
gptkbp:type |
command grab
|
gptkbp:bfsParent |
gptkb:Zangief
|
gptkbp:bfsLayer |
4
|