Zangief's Green Hand

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:character gptkb:theorem
gptkbp:cooling_system gptkb:battle
gptkbp:damage varies by game
gptkbp:distance gptkb:theorem
gptkbp:events gptkb:Zangief's_Spinning_Piledriver
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:has_property armor breaking
gptkbp:has_variants EX Green Hand
https://www.w3.org/2000/01/rdf-schema#label Zangief's Green Hand
gptkbp:input_output quarter-circle forward + punch
gptkbp:involved_units gptkb:battle
gptkbp:is_adept_at combos
gptkbp:is_associated_with Russian wrestling style
gptkbp:is_available_in gptkb:Street_Fighter_V
multiple Street Fighter games
gptkbp:is_considered a signature move
a high-risk move
a comeback tool
a defining characteristic of Zangief.
a fundamental move for Zangief
gptkbp:is_countered_by defensive tactics
throws
jumping attacks
invincible moves
gptkbp:is_discussed_in community discussions
strategy guides
gptkbp:is_effective_against defensive players
projectiles
close-range combat
high-level play
zoning characters
gptkbp:is_known_for its range
gptkbp:is_often_used_in surprise opponents
mix-ups
gptkbp:is_part_of Zangief's character lore
Zangief's competitive playstyle
Zangief's gameplay mechanics
Zangief's identity
Zangief's move set
Zangief's offensive strategy
Zangief's strategy
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_by fans of the series
a fan-favorite move
gptkbp:is_used_by gptkb:Zangief
gptkbp:is_used_for whiffed moves
gptkbp:is_used_in gptkb:sports_event
gptkbp:is_used_to gain momentum
pressure opponents
control space
gptkbp:notable_for its unique animation
gptkbp:type command grab
gptkbp:bfsParent gptkb:Zangief
gptkbp:bfsLayer 4