gptkbp:instance_of
|
gptkb:watch
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Zangief
|
gptkbp:affects
|
impact sound
knockdown
|
gptkbp:base
|
dedicated players
|
gptkbp:can_be_used_with
|
gptkb:Spinning_Piledriver
|
gptkbp:cancellation_reason
|
gptkb:battle
|
gptkbp:championship
|
frequently used
|
gptkbp:character
|
gptkb:Zangief
gptkb:technique
|
gptkbp:character_appearance
|
muscular
|
gptkbp:community
|
high tier
Banishing Flat
|
gptkbp:damage
|
variable
|
gptkbp:economy
|
considered balanced
|
gptkbp:events
|
gptkb:none
|
gptkbp:fighting_style
|
gptkb:Professional_Wrestler
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_II
|
gptkbp:game_mechanics
|
grappling mechanics
|
gptkbp:gameplay
|
gptkb:Street_Fighter_series
|
gptkbp:genre
|
gptkb:boxing_match
|
gptkbp:has_ability
|
requires timing
|
gptkbp:has_collection
|
projectiles
|
gptkbp:has_lore
|
wrestler background
|
https://www.w3.org/2000/01/rdf-schema#label
|
Zangief's Banishing Flat
|
gptkbp:impact
|
gptkb:significant
|
gptkbp:input_output
|
quarter-circle forward + punch
arcade stick or controller
frame perfect
|
gptkbp:investment
|
high if missed
|
gptkbp:is_countered_by
|
jumping attacks
|
gptkbp:is_effective_against
|
situational
|
gptkbp:is_essential_for
|
high
|
gptkbp:is_popular_in
|
high among players
|
gptkbp:is_used_by
|
gptkb:Zangief
|
gptkbp:latest_version
|
multiple versions
|
gptkbp:match_type
|
strong against zoning characters
|
gptkbp:material
|
varies by version
|
gptkbp:movement
|
gptkb:Skrull
|
gptkbp:origin
|
gptkb:Russia
|
gptkbp:pairing
|
high
|
gptkbp:position
|
standing
|
gptkbp:range
|
close range
|
gptkbp:restoration
|
gptkb:tank
|
gptkbp:role
|
anti-air
|
gptkbp:style
|
unique animation
|
gptkbp:tactics
|
use in grappling situations
|
gptkbp:type
|
throw
|
gptkbp:uses
|
competitive play
|
gptkbp:visual_effects
|
impact effect
|