Zangief's Banishing Flat

GPTKB entity

Statements (51)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:abilities requires timing
gptkbp:affects impact sound
knockdown
gptkbp:animation_style unique animation
gptkbp:base dedicated players
gptkbp:can_be_combined_with gptkb:Spinning_Piledriver
gptkbp:cancellation_reason yes
gptkbp:character gptkb:Zangief
gptkbp:character_design muscular
gptkbp:character_type gptkb:Hook
gptkbp:combo_potential high
gptkbp:community Banishing Flat
gptkbp:community_tier high tier
gptkbp:damage variable
gptkbp:economy considered balanced
gptkbp:events gptkb:none
gptkbp:fighting_style gptkb:Wrestling
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:fuselage_material varies by version
gptkbp:game_mechanic grappling mechanics
gptkbp:gameplay gptkb:Street_Fighter_series
gptkbp:genre gptkb:fighting_game
gptkbp:has_counter projectiles
gptkbp:has_lore wrestler background
https://www.w3.org/2000/01/rdf-schema#label Zangief's Banishing Flat
gptkbp:impact gptkb:significant
gptkbp:input_output quarter-circle forward + punch
arcade stick or controller
gptkbp:input_timing frame perfect
gptkbp:investment high if missed
gptkbp:is_countered_by jumping attacks
gptkbp:is_effective_against situational
gptkbp:is_essential_for high
gptkbp:latest_version multiple versions
gptkbp:matchup strong against zoning characters
gptkbp:movement gptkb:Lariat
gptkbp:opponent standing
gptkbp:origin gptkb:Russia
gptkbp:popularity high among players
gptkbp:range close range
gptkbp:recovery_method gptkb:medium
gptkbp:role anti-air
gptkbp:strategy use in grappling situations
gptkbp:tournament frequently used
gptkbp:type throw
gptkbp:usage competitive play
gptkbp:used_by gptkb:Zangief
gptkbp:visual_effects impact effect
gptkbp:bfsParent gptkb:Zangief
gptkbp:bfsLayer 5