Wraith: The Oblivion 2nd Edition
GPTKB entity
Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tabletop_role-playing_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:World_of_Darkness
|
gptkbp:adaptation |
gptkb:comic_book
gptkb:video_game gptkb:novel |
gptkbp:artwork |
gptkb:Brian_Le_Blanc
|
gptkbp:character |
gptkb:mythological_figure
soul and death themes |
gptkbp:cultural_impact |
cult following
influence on horror genre influence on character development influence on storytelling influence on character arcs influence on character relationships influence on emotional storytelling influence on narrative structure influence on character motivations influence on supernatural themes influence on thematic depth influence on thematic exploration influence on world-building influence on game design influence on game mechanics influence on player agency influence on player experience influence on existential themes influence on dark fantasy influence on collaborative storytelling influence on role-playing mechanics influence on horror RP Gs influence on immersive gameplay influence on moral ambiguity influence on narrative choices influence on narrative engagement influence on player dynamics influence on tabletop gaming community influence on thematic resonance |
gptkbp:focus |
the afterlife
|
gptkbp:game_length |
3-6 hours
|
gptkbp:game_mechanics |
gptkb:Storyteller_System
|
gptkbp:genre |
gptkb:film
|
gptkbp:has_expansion |
gptkb:Wraith:_The_Oblivion
|
gptkbp:has_role |
gptkb:church
|
gptkbp:influenced |
gptkb:Monarch
gptkb:fish gptkb:Werewolf:_The_Apocalypse |
gptkbp:influenced_by |
gptkb:architect
|
gptkbp:inspired_by |
gptkb:mythological_figure
|
gptkbp:mechanics |
Passions
Arcanoi Fetters |
gptkbp:next_edition |
gptkb:1990
|
gptkbp:number_of_teams |
2-6
|
gptkbp:publisher |
gptkb:White_Wolf_Publishing
|
gptkbp:related_to |
gptkb:World_of_Darkness
|
gptkbp:release_year |
gptkb:1994
|
gptkbp:sequel |
gptkb:Wraith:_The_Oblivion
|
gptkbp:setting |
gptkb:the_Shadowlands
|
gptkbp:target_audience |
mature players
|