Wraith: The Oblivion (2nd Edition)
GPTKB entity
Statements (46)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tabletop_games
|
gptkbp:adaptation |
gptkb:video_games
gptkb:comics gptkb:novels |
gptkbp:artwork |
gptkb:Brian_Le_Blanc
|
gptkbp:character_type |
wraiths
|
gptkbp:community |
role-playing game community
|
gptkbp:cultural_impact |
cult following
influence on horror genre influence on storytelling in games influence on game mechanics influence on role-playing games influence on character-driven narratives influence on dark fantasy genre influence on emotional engagement in games influence on narrative complexity in games influence on player agency in games influence on themes of mortality |
gptkbp:developer |
gptkb:White_Wolf_Publishing
|
gptkbp:expansion |
gptkb:Wraith:_The_Oblivion
|
gptkbp:focus |
themes of death and the afterlife
|
gptkbp:genre |
gptkb:horror
|
gptkbp:influenced |
tabletop RPG design
|
gptkbp:influenced_by |
White Wolf's World of Darkness
|
gptkbp:inspired_by |
gptkb:horror_films
gothic literature |
gptkbp:mechanics |
character creation and storytelling
|
gptkbp:notable_feature |
the role of the Tempest
the concept of Passions and Fetters the exploration of personal stories and tragedies the interaction between wraiths and the living the use of the Shadowlands |
gptkbp:number_of_players |
1 to 6
|
gptkbp:predecessor |
Wraith: The Oblivion (1st Edition)
|
gptkbp:publisher |
gptkb:White_Wolf_Publishing
|
gptkbp:related_to |
gptkb:Mage
gptkb:Changeling:_The_Dreaming gptkb:vampires gptkb:Werewolf:_The_Apocalypse |
gptkbp:release_date |
gptkb:1994
|
gptkbp:setting |
gptkb:the_Shadowlands
|
gptkbp:successor |
Wraith: The Oblivion (1st Edition)
|
gptkbp:system |
gptkb:Storyteller_System
|
gptkbp:bfsParent |
gptkb:The_World_of_Darkness_RPG
gptkb:Wraith:_The_Oblivion_(5th_Edition) |
gptkbp:bfsLayer |
7
|