gptkbp:instance_of
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gptkb:technology
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gptkbp:associated_with
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social isolation
motion sickness
user fatigue
|
gptkbp:available_in
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various price ranges
|
gptkbp:can_be_used_for
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gptkb:psychotherapy
gptkb:education
gptkb:entertainment
gptkb:social_interaction
gptkb:training
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gptkbp:can_be_used_with
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gptkb:smartphone
gaming consoles
PCs
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gptkbp:can_cause
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eye strain
disorientation
motion sickness
|
gptkbp:developed_by
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various manufacturers
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gptkbp:enhances
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customer engagement
team collaboration
product design
learning experiences
creative processes
|
gptkbp:features
|
motion tracking
head tracking
hand controllers
stereoscopic displays
|
gptkbp:has_impact_on
|
gptkb:psychotherapy
gaming industry
training simulations
architecture visualization
|
gptkbp:has_limitations
|
gptkb:resolutions
latency
refresh rate
field of view
|
https://www.w3.org/2000/01/rdf-schema#label
|
Virtual Reality headsets
|
gptkbp:includes
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gptkb:HTC_Vive
gptkb:Play_Station_VR
gptkb:Oculus_Rift
gptkb:Valve_Index
wired options
wireless options
|
gptkbp:marketed_as
|
gptkb:educators
gptkb:healthcare_professionals
gptkb:designers
gamers
|
gptkbp:originated_in
|
gptkb:virtual_reality
gptkb:Graphics_Processing_Unit
3 D modeling
|
gptkbp:provides
|
interactive environments
360-degree views
social experiences
|
gptkbp:requires
|
gptkb:software
gptkb:power_adapter
high-performance hardware
|
gptkbp:used_for
|
immersive experiences
|
gptkbp:bfsParent
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
|