gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:abilities
|
transforming into various forms
|
gptkbp:affects
|
varied and engaging
|
gptkbp:art_style
|
pixel art
|
gptkbp:character_design
|
unique and colorful
|
gptkbp:controls
|
simple and responsive
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Blue_Sky_Software
|
gptkbp:difficulty
|
moderate
adjustable
|
gptkbp:enemy_types
|
various robotic enemies
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
boss battles
|
gptkbp:game_length
|
approximately 6 hours
|
gptkbp:game_mechanics
|
jumping and shooting
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
diverse environments
|
gptkbp:gameplay
|
2 D side-scrolling
|
gptkbp:genre
|
gptkb:platform_game
|
gptkbp:graphics
|
16-bit
|
https://www.w3.org/2000/01/rdf-schema#label
|
Vector Man 2
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
classic platformers
|
gptkbp:influences
|
platforming genre
|
gptkbp:inspired_by
|
gptkb:environmental_themes
|
gptkbp:legacy
|
influential in 2 D gaming.
|
gptkbp:level_design
|
varied environments
|
gptkbp:main_character
|
gptkb:Vector_Man
|
gptkbp:multiplayer
|
no
|
gptkbp:music_composer
|
gptkb:John_Baker
|
gptkbp:narrative
|
environmental conservation
minimal story
|
gptkbp:platform
|
gptkb:Sega_Genesis
|
gptkbp:players
|
gptkb:Vector_Man
|
gptkbp:power_ups
|
gptkb:collectibles
|
gptkbp:predecessor
|
gptkb:Vector_Man
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:release_date
|
gptkb:1996
|
gptkbp:release_format
|
gptkb:cartridge
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:released
|
gptkb:1996
|
gptkbp:remake
|
gptkb:none
|
gptkbp:sequel
|
gptkb:Vector_Man
|
gptkbp:setting
|
post-apocalyptic Earth
|
gptkbp:successor
|
gptkb:none
|
gptkbp:themes
|
nature and technology
|
gptkbp:bfsParent
|
gptkb:Vector_Man
|
gptkbp:bfsLayer
|
5
|