Touch-and-Go (TAG)

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:video_games
gptkbp:art_style 2 D graphics
gptkbp:availability Arcade cabinets
gptkbp:challenges Timed levels
gptkbp:character_customization gptkb:Limited
gptkbp:characters gptkb:Various
gptkbp:community_events Tournaments
gptkbp:community_support Active
gptkbp:controls gptkb:joystick
gptkbp:design gptkb:Yoshiki_Okamoto
gptkbp:developed_by gptkb:Taito_Corporation
gptkbp:difficulty gptkb:medium
gptkbp:environment Urban
gptkbp:game_awards gptkb:N/_A
gptkbp:game_community Dedicated fanbase
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_features Power-ups
gptkbp:game_length Short
gptkbp:game_mechanic Touch control
gptkbp:game_mode Single-player
gptkbp:game_replayability gptkb:High
gptkbp:game_updates Occasional
gptkbp:genre gptkb:action
gptkbp:has_achievements Score-based
gptkbp:has_lore gptkb:N/_A
gptkbp:has_reception Positive
https://www.w3.org/2000/01/rdf-schema#label Touch-and-Go (TAG)
gptkbp:in-game_currency Points
gptkbp:influence Arcade culture
gptkbp:influenced_by gptkb:Pac-Man
gptkbp:influenced_games gptkb:Space_Invaders
gptkbp:inspired_by Real-life touch-and-go operations
gptkbp:legacy Influenced future arcade games
gptkbp:level_design Maze-like
gptkbp:mechanics Arcade-style
gptkbp:merchandising gptkb:N/_A
gptkbp:multiplayer No
gptkbp:narrative Minimal
gptkbp:number_of_players gptkb:1
gptkbp:objective Collect items
gptkbp:platform gptkb:Arcade
gptkbp:publisher gptkb:Taito_Corporation
gptkbp:release_date gptkb:1985
gptkbp:release_region gptkb:Japan
gptkbp:remake gptkb:N/_A
gptkbp:sequel gptkb:N/_A
gptkbp:setting Futuristic city
gptkbp:soundtrack gptkb:Chiptune
gptkbp:strategy Quick reflexes
gptkbp:style_of_play Fast-paced
gptkbp:successor gptkb:N/_A
gptkbp:target_audience Casual gamers
gptkbp:user_interface gptkb:HUD
gptkbp:bfsParent gptkb:NASA's_asteroid_sample_return_mission
gptkbp:bfsLayer 6