Properties (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:developedBy |
gptkb:Crystal_Dynamics
|
gptkbp:drawings |
DirectX
OpenGL |
gptkbp:engine |
networking capabilities
modular architecture character customization destructible environments day-night cycle dynamic weather system particle effects realistic physics multi-threading support scripting support customizable shaders AI-driven NPCs high-quality textures water simulation cutscene integration advanced animation system VR_support level_of_detail_(LOD)_management |
gptkbp:engineType |
proprietary
|
gptkbp:features |
combat mechanics
environmental puzzles stealth gameplay open world elements climbing mechanics |
gptkbp:firstPublished |
2013
March 5, 2013 September 14, 2018 |
https://www.w3.org/2000/01/rdf-schema#label |
Tomb Raider Engine
|
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Xbox_One gptkb:PlayStation_4 gptkb:Xbox_360 Linux Windows macOS |
gptkbp:playingStyle |
action-adventure
exploration survival platforming puzzle-solving |
gptkbp:soundtrack |
Wwise
FMOD |
gptkbp:successor |
Foundation Engine
|
gptkbp:supports |
real-time rendering
physics simulation dynamic lighting AI pathfinding |
gptkbp:usedIn |
gptkb:Tomb_Raider_(2013)
Shadow of the Tomb Raider Rise of the Tomb Raider Tomb Raider: Definitive Edition |