gptkbp:instance_of
|
gptkb:video_game
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gptkbp:art_style
|
3 D graphics
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gptkbp:character
|
gptkb:Kurtis_Trent
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gptkbp:character_design
|
gptkb:Lara_Croft
Tomb Raider series style
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gptkbp:controls
|
2 D controls
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gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
|
Core Design
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gptkbp:difficulty
|
varied
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gptkbp:game_engine
|
gptkb:custom_engine
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gptkbp:game_features
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gptkb:exploration
gptkb:user_interface
gptkb:health_services
gptkb:collectibles
gptkb:sound_design
gptkb:treasure_hunting
gptkb:game_mechanics
gptkb:weapons
gptkb:voice_acting
tutorials
interactive environments
upgrades
boss battles
dynamic environments
items
visual storytelling
character interactions
combat mechanics
environmental storytelling
side quests
dynamic weather
level design
realistic physics
interactive objects
character progression
hidden items
dynamic lighting
inventory system
environmental puzzles
hidden areas
cutscenes
difficulty settings
story-driven missions
enemy variety
enemy AI
stealth elements
exploration mechanics
enemy encounters
narrative choices
secret areas
time-based challenges
save points
cutscene direction
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gptkbp:game_length
|
approximately 10 hours
|
gptkbp:gameplay
|
combat
platforming
puzzle-solving
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gptkbp:genre
|
action-adventure
|
gptkbp:influences
|
gptkb:mythology
gptkb:archaeologists
adventure films
exploration games
|
gptkbp:main_character
|
gptkb:Lara_Croft
|
gptkbp:multiplayer
|
no
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gptkbp:narrative
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gptkb:mythology
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gptkbp:platform
|
gptkb:Game_Boy_Advance
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gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:release_date
|
November 2000
2000-11-17
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:release_year
|
gptkb:2000
|
gptkbp:sequel
|
gptkb:Tomb_Raider:_The_Angel_of_Darkness
|
gptkbp:series
|
gptkb:Tomb_Raider
|
gptkbp:setting
|
mythical locations
|
gptkbp:soundtrack
|
gptkb:original_score
|
gptkbp:viewpoint
|
third-person
|
gptkbp:voice_acting
|
gptkb:Lara_Croft
gptkb:Kurtis_Trent
|
gptkbp:bfsParent
|
gptkb:Lara_Croft
gptkb:Tomb_Raider
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gptkbp:bfsLayer
|
5
|