Tomb Kings' Tactics

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:military_strategy
gptkbp:aims_to Control the battlefield
gptkbp:can_be_used_to gptkb:Tomb_Scorpions
gptkb:Tomb_Kings
Scarab Swarms
gptkbp:can_be_used_with Balanced army composition
gptkbp:can_employ gptkb:Hierophant
gptkb:clergy
gptkbp:can_include gptkb:Bone_Giant
Ushtabi
gptkbp:challenges Resource management
Limited mobility
New players
Fast-paced games
gptkbp:dependency Leadership mechanics
gptkbp:developed_by Ancient Egyptian warfare
gptkbp:employs gptkb:Skeleton_warriors
gptkbp:features gptkb:Guard
gptkbp:focuses_on Unit synergy
Undead armies
gptkbp:has_limitations Unit diversity
https://www.w3.org/2000/01/rdf-schema#label Tomb Kings' Tactics
gptkbp:includes gptkb:magic
gptkb:Necropolis_Knights
gptkb:Screaming_Skull_Catapult
gptkbp:is_associated_with gptkb:Tomb_Kings
Tomb Kings faction
gptkbp:is_best_against Infantry-heavy armies
gptkbp:is_best_used_against Low mobility opponents
gptkbp:is_challenging_against High armor units
gptkbp:is_characterized_by Long-range firepower
gptkbp:is_considered Defensive playstyle
gptkbp:is_countered_by High mobility armies
gptkbp:is_defined_by Strategic depth
Resilient units
gptkbp:is_effective_against Support units
Artillery support
Siege scenarios
Controlling objectives
Low morale units
gptkbp:is_enhanced_by Team coordination
Flanking maneuvers
Player experience
Terrain advantages
Strategic retreats
Unit upgrades
Synergy between units
Unit positioning
gptkbp:is_incorporated_in gptkb:Casket_of_Souls
gptkbp:is_influenced_by gptkb:Lore_of_Nehekhara
Player creativity
gptkbp:is_part_of gptkb:Tomb_Kings_army
Warhammer lore
gptkbp:is_popular_in Tabletop gaming
gptkbp:is_utilized_by Tomb Kings players
gptkbp:is_vulnerable_to Magic attacks
gptkbp:related_to gptkb:Warhammer_Fantasy
gptkbp:requires Strategic positioning
gptkbp:strategic_goals Resurrection of units
gptkbp:utilizes Chariots
Tomb Kings' special rules
gptkbp:bfsParent gptkb:Tomb_Kings'_Core_Characters
gptkbp:bfsLayer 6