gptkbp:instance_of
|
gptkb:battle
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Tomb_Kings'_Core_Characters
|
gptkbp:aims_to
|
Control the battlefield
|
gptkbp:allows
|
Unit diversity
|
gptkbp:can_be_used_with
|
Balanced army composition
|
gptkbp:challenges
|
Resource management
Limited mobility
New players
Fast-paced games
|
gptkbp:defines
|
Strategic depth
Resilient units
|
gptkbp:dependency
|
Leadership mechanics
|
gptkbp:developed_by
|
Ancient Egyptian warfare
|
gptkbp:employs
|
gptkb:Hierophant
gptkb:church
gptkb:Skeleton_warriors
|
gptkbp:features
|
gptkb:military_unit
|
gptkbp:focuses_on
|
Unit synergy
Undead armies
|
https://www.w3.org/2000/01/rdf-schema#label
|
Tomb Kings' Tactics
|
gptkbp:includes
|
gptkb:Necropolis_Knights
gptkb:Screaming_Skull_Catapult
gptkb:Monarch
gptkb:Bone_Giant
Ushtabi
|
gptkbp:is_associated_with
|
gptkb:cemetery
Tomb Kings faction
|
gptkbp:is_challenged_by
|
High armor units
|
gptkbp:is_characterized_by
|
Long-range firepower
|
gptkbp:is_considered
|
Defensive playstyle
|
gptkbp:is_countered_by
|
High mobility armies
|
gptkbp:is_effective_against
|
Support units
Artillery support
Siege scenarios
Controlling objectives
Infantry-heavy armies
Low mobility opponents
Low morale units
|
gptkbp:is_enhanced_by
|
Team coordination
Flanking maneuvers
Player experience
Terrain advantages
Strategic retreats
Unit upgrades
Synergy between units
Unit positioning
|
gptkbp:is_incorporated_in
|
gptkb:Casket_of_Souls
|
gptkbp:is_influenced_by
|
gptkb:Lore_of_Nehekhara
Player creativity
|
gptkbp:is_part_of
|
gptkb:Tomb_Kings_army
Warhammer lore
|
gptkbp:is_popular_in
|
Tabletop gaming
|
gptkbp:is_used_for
|
gptkb:Tomb_Scorpions
gptkb:cemetery
Scarab Swarms
|
gptkbp:is_utilized_in
|
Tomb Kings players
|
gptkbp:is_vulnerable_to
|
Magic attacks
|
gptkbp:related_to
|
gptkb:military_unit
|
gptkbp:requires
|
Strategic positioning
|
gptkbp:strategic_importance
|
Resurrection of units
|
gptkbp:utilizes
|
Chariots
Tomb Kings' special rules
|