Statements (81)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:adaptation |
gptkb:anime
gptkb:novel |
gptkbp:creator |
gptkb:Kotaro_Uchikoshi
|
gptkbp:critical_reception |
generally positive
|
gptkbp:fan_base |
cult following
|
gptkbp:game_mechanics |
gptkb:musician
gptkb:book decision making plot twists character choices logical reasoning emotional storytelling moral dilemmas emotional impact narrative complexity strategic thinking character arcs ethical dilemmas time travel visual storytelling cooperative gameplay character interactions character motivations foreshadowing player choices time manipulation environmental storytelling visual novel elements interactive storytelling player agency story arcs character backstories cliffhangers multiple endings branching narratives inventory system moral choices dialogue choices character relationships narrative choices interactive puzzles psychological elements clue gathering puzzle variety interactive narrative puzzle challenges time-based puzzles suspense elements puzzle-solving skills teamwork elements immersive narrative suspenseful gameplay escape sequences individual gameplay puzzle integration |
gptkbp:genre |
gptkb:graphic_novel
|
https://www.w3.org/2000/01/rdf-schema#label |
The Zero Escape series
|
gptkbp:influences |
gptkb:Author
psychological thriller |
gptkbp:inspired_by |
real-life escape rooms
|
gptkbp:merchandise |
soundtracks
art books figures |
gptkbp:narrative_style |
non-linear storytelling
|
gptkbp:number_of_games |
gptkb:3
|
gptkbp:platform |
gptkb:PC
gptkb:Nintendo_DS gptkb:CEO gptkb:Play_Station_Vita |
gptkbp:release_date |
2021-06-30
2009-11-10 |
gptkbp:setting |
gptkb:mythological_figure
|
gptkbp:theme |
gptkb:archaeological_site
puzzle solving philosophical questions |
gptkbp:title |
gptkb:999:_Nine_Hours,_Nine_Persons,_Nine_Doors
gptkb:Virtue's_Last_Reward gptkb:Zero_Time_Dilemma |
gptkbp:bfsParent |
gptkb:999:_Nine_Hours,_Nine_Persons,_Nine_Doors
|
gptkbp:bfsLayer |
5
|