The Terminator: Future Shock

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style 3 D graphics
gptkbp:based_on gptkb:The_Terminator_franchise
gptkbp:character gptkb:comic_book
gptkb:John_Connor
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:Bethesda_Softworks
gptkbp:engine Terminator engine
gptkbp:features puzzle-solving
stealth elements
vehicle combat
gptkbp:game_engine Terminator engine
gptkbp:game_mechanics gptkb:architect
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:operating_system
gptkb:museum
gptkb:artwork
boss battles
dynamic environments
game immersion
player feedback
first-person perspective
game balance
environmental storytelling
side quests
game pacing
level design
game atmosphere
interactive objects
character progression
game replayability
mission objectives
inventory system
cutscenes
difficulty settings
weapon upgrades
tutorial system
enemy variety
enemy AI
weapon variety
save system
non-linear gameplay
enemy encounters
narrative choices
character variety
environment variety
level-based structure
gptkbp:game_modes single-player campaign
gptkbp:gameplay combat and exploration
gptkbp:genre gptkb:legal_case
gptkbp:influenced future first-person shooters
gptkbp:influenced_by gptkb:Doom
gptkbp:inspired_by gptkb:Terminator_2:_Judgment_Day
The Terminator film
gptkbp:mode single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style futuristic war against machines
gptkbp:platform gptkb:PC
gptkbp:publisher gptkb:Interplay_Entertainment
gptkbp:release_date gptkb:1995
gptkbp:release_platform gptkb:MS-DOS
gptkbp:sequel The Terminator: Skynet
gptkbp:setting post-apocalyptic future
gptkbp:soundtrack original music score
gptkbp:bfsParent gptkb:The_Terminator
gptkbp:bfsLayer 4