The Terminator: Future Shock
GPTKB entity
Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
3 D graphics
|
gptkbp:based_on |
gptkb:The_Terminator_franchise
|
gptkbp:character |
gptkb:comic_book
gptkb:John_Connor |
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Bethesda_Softworks
|
gptkbp:engine |
Terminator engine
|
gptkbp:features |
puzzle-solving
stealth elements vehicle combat |
gptkbp:game_engine |
Terminator engine
|
gptkbp:game_mechanics |
gptkb:architect
gptkb:healthcare_organization gptkb:spacecraft gptkb:operating_system gptkb:museum gptkb:artwork boss battles dynamic environments game immersion player feedback first-person perspective game balance environmental storytelling side quests game pacing level design game atmosphere interactive objects character progression game replayability mission objectives inventory system cutscenes difficulty settings weapon upgrades tutorial system enemy variety enemy AI weapon variety save system non-linear gameplay enemy encounters narrative choices character variety environment variety level-based structure |
gptkbp:game_modes |
single-player campaign
|
gptkbp:gameplay |
combat and exploration
|
gptkbp:genre |
gptkb:legal_case
|
gptkbp:influenced |
future first-person shooters
|
gptkbp:influenced_by |
gptkb:Doom
|
gptkbp:inspired_by |
gptkb:Terminator_2:_Judgment_Day
The Terminator film |
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
futuristic war against machines
|
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
gptkb:Interplay_Entertainment
|
gptkbp:release_date |
gptkb:1995
|
gptkbp:release_platform |
gptkb:MS-DOS
|
gptkbp:sequel |
The Terminator: Skynet
|
gptkbp:setting |
post-apocalyptic future
|
gptkbp:soundtrack |
original music score
|
gptkbp:bfsParent |
gptkb:The_Terminator
|
gptkbp:bfsLayer |
4
|