Statements (617)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:accessibility |
extensive
|
gptkbp:advertising |
extensive
|
gptkbp:ai |
advanced enemy AI
|
gptkbp:album |
yes
|
gptkbp:antagonist |
gptkb:Abby
|
gptkbp:art_style |
realistic
Realistic realistic and gritty realistic and detailed |
gptkbp:artistic_director |
Erin Woolley
|
gptkbp:audience |
Controversial
|
gptkbp:awards |
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:Best_Accessibility_Features gptkb:Best_Narrative gptkb:Best_Art_Direction gptkb:Best_Action/_Adventure gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:Best_Innovation_in_Accessibility gptkb:Best_Performance gptkb:Game_of_the_Year gptkb:Game_of_the_Year_2020 BAFTA Games Awards -Best Game Game Awards 2020 -Game of the Year The Game Awards for Game of the Year 2020 BAFTA Games Awards 2021 -Best Audio Game Awards 2020 -Best Audio |
gptkbp:character |
gptkb:Yara
gptkb:Jesse gptkb:Joel gptkb:Lev gptkb:Dina gptkb:Abby |
gptkbp:character_arc |
Ellie's journey
|
gptkbp:character_development |
gptkb:complex
gptkb:moral_ambiguity Complex characters complex characters complex and nuanced deep themes of empathy Ellie's journey themes of vengeance Abby's journey Ellie's growth Abby's redemption arc Ellie's journey of self-discovery |
gptkbp:cinematography |
cinematic quality
|
gptkbp:cinematography_by |
yes
|
gptkbp:collectibility |
gptkb:artifacts
gptkb:coins gptkb:weapons gptkb:Coins gptkb:trading_cards gptkb:Notes yes notes Training Manuals Photo Mode |
gptkbp:combat_system |
realistic
dynamic dynamic combat stealth and action dynamic and strategic |
gptkbp:community |
gptkb:cosplay
fan art fan theories discussion forums active fanbase The Last of Us Part II subreddit |
gptkbp:community_events |
fan art and discussions
|
gptkbp:community_feedback |
praise for graphics
praise for voice acting praise for gameplay mechanics criticism of character arcs discussion on themes mixed reactions to story controversy over character arcs |
gptkbp:community_support |
active
|
gptkbp:composed_by |
gptkb:Gustavo_Santaolalla
|
gptkbp:composer |
gptkb:Gustavo_Santaolalla
|
gptkbp:conservation |
strong
richly detailed prominent feature richly detailed world |
gptkbp:controversy |
divided opinions
divisive narrative choices Character deaths mixed reactions to story divisive reception among fans leaked plot details Divisive reception Story direction |
gptkbp:crafting_system |
yes
|
gptkbp:critical_reception |
acclaimed
highly acclaimed Acclaimed Critical acclaim universal acclaim Universal acclaim high praise Metacritic score 93/100 |
gptkbp:cultural_impact |
gptkb:significant
discussions on LGBTQ+ representation Narrative complexity discussions on representation influenced other games influenced discussions on video game narratives inspired fan art and cosplay sparked debates on representation in games led to increased interest in video game storytelling discussions on violence and morality Representation of LGBTQ+ characters influence on future games discussions on violence in video games impact on gaming narrative Discussion on violence in video games impact on LGBTQ+ representation impact on narrative design |
gptkbp:developed_by |
gptkb:Naughty_Dog
|
gptkbp:developer |
gptkb:Naughty_Dog
|
gptkbp:development |
over 5 years
|
gptkbp:difficulty |
multiple difficulty levels
adjustable settings |
gptkbp:difficulty_levels |
multiple
|
gptkbp:director |
gptkb:Neil_Druckmann
|
gptkbp:dlc |
gptkb:none
gptkb:The_Last_of_Us_Part_II:_Left_Behind none announced |
gptkbp:enemy_types |
gptkb:disease
human enemies |
gptkbp:engine |
Naughty Dog Game Engine
|
gptkbp:environment |
natural landscapes
open world dystopian elements urban settings detailed and immersive rural settings urban and rural settings varied locations |
gptkbp:fan_art |
popular among fans
widely created widely created and shared Widely created |
gptkbp:fan_base |
dedicated
dedicated community large and dedicated Dedicated community Polarized opinions |
gptkbp:fan_reception |
mixed reactions
mixed reactions to story |
gptkbp:features |
gptkb:sound_design
gptkb:orchestral_music original music vocal performances ambient sounds |
gptkbp:features_environmental_storytelling |
yes
|
gptkbp:features_voice_actors |
gptkb:Ashley_M._Johnson
gptkb:Laura_Bailey |
gptkbp:first_party_title |
gptkb:true
|
gptkbp:franchise |
gptkb:The_Last_of_Us
|
gptkbp:game_awards |
gptkb:10
gptkb:7 gptkb:BAFTA_Awards gptkb:award gptkb:Golden_Joystick_Awards_-Best_Storytelling gptkb:Best_Narrative gptkb:Best_Art_Direction gptkb:Best_Action/_Adventure gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:Best_Performance gptkb:Golden_Joystick_Awards gptkb:dice gptkb:GDC_Awards_-Best_Narrative gptkb:The_Game_Awards_-Best_Accessibility_Features gptkb:The_Game_Awards_-Best_Action/_Adventure gptkb:The_Game_Awards_-Best_Art_Direction gptkb:The_Game_Awards_-Best_Audio_Design gptkb:The_Game_Awards_-Best_Direction gptkb:The_Game_Awards_-Best_Score_and_Music gptkb:The_Game_Awards_-Best_Narrative multiple nominations Innovation in Accessibility recognized for storytelling multiple nominations and wins influenced future games DICE Awards -Game of the Year IGN -Best Play Station 4 Game NME Awards -Best Game The Game Awards -Best Performance (Ashley Johnson) The Game Awards -Best Performance (Laura Bailey) Golden Joystick Awards 2020 -Best Audio The Game Awards 2020 -Best Accessibility Features The Game Awards 2020 -Best Action/ Adventure The Game Awards 2020 -Best Art Direction The Game Awards 2020 -Best Audio Design The Game Awards 2020 -Best Game Direction The Game Awards 2020 -Best Narrative The Game Awards 2020 -Best Score and Music The Game Awards 2020 -Game of the Year DICE Awards 2021 -Outstanding Achievement in Audio Design The Game Awards 2020 -Best Performance (Ashley Johnson) The Game Awards 2020 -Best Performance (Laura Bailey) The Game Awards 2020 -Best Innovation in Accessibility 10 nominations at Game Awards 2020 10 nominations at The Game Awards 2020 7 wins at The Game Awards 2020 |
gptkbp:game_community |
active fanbase
|
gptkbp:game_design |
gptkb:Halley_Gross
gptkb:Neil_Druckmann innovative mechanics |
gptkbp:game_engine |
facial animation
motion capture advanced AI realistic physics Naughty Dog Game Engine Naughty Dog Engine detailed animations |
gptkbp:game_features |
gptkb:character_development
gptkb:exploration combat mechanics day-night cycle dynamic weather environmental storytelling puzzle-solving stealth mechanics moral dilemmas emotional storytelling AI companions character progression crafting system dynamic environments enemy AI narrative choices realistic graphics realistic physics immersive sound design player agency photo mode upgradable skills |
gptkbp:game_length |
approximately 25-30 hours
25-30 hours 15-20 hours for main story 30-35 hours for completionists completionist playthrough approximately 40-50 hours |
gptkbp:game_mechanic |
day-night cycle
AI companions dynamic weather system enemy AI |
gptkbp:game_mechanics |
gptkb:Exploration
gptkb:crafts gptkb:exploration gptkb:combat_system gptkb:puzzles gptkb:Combat day-night cycle environmental storytelling puzzle-solving resource management stealth mechanics decision-making Stealth environmental interactions AI companions character interactions character progression combat combat tactics crafting crafting system dialogue choices dynamic weather system enemy AI moral choices narrative choices stealth stealth tactics Puzzle-solving enemy encounters resource gathering exploration mechanics photo mode upgrading weapons stealth and combat upgradable skills exploration tactics |
gptkbp:game_mode |
multiplayer
single-player |
gptkbp:game_modes |
single-player
|
gptkbp:game_series |
gptkb:The_Last_of_Us
|
gptkbp:game_setting |
gptkb:Seattle
gptkb:Seattle,_Washington gptkb:Washington_State |
gptkbp:game_updates |
post-launch support
|
gptkbp:game_world |
open world
detailed environments |
gptkbp:gameplay |
gptkb:exploration
combat mechanics day-night cycle multiple endings stealth mechanics character progression crafting system dynamic weather system stealth-based |
gptkbp:genre |
action-adventure
Action-adventure survival horror |
gptkbp:graphics |
highly praised
highly detailed stunning visuals |
gptkbp:has_art_style |
realistic
|
gptkbp:has_awards |
gptkb:Best_Narrative
gptkb:Best_Performance gptkb:Game_of_the_Year gptkb:Game_Awards_2020 |
gptkbp:has_character |
gptkb:Joel
gptkb:Abby gptkb:Ellie |
gptkbp:has_cultural_impact |
gptkb:significant
|
gptkbp:has_development_time |
over 5 years
|
gptkbp:has_fan_base |
dedicated
|
gptkbp:has_genre |
action-adventure
survival horror |
gptkbp:has_influence_on |
gptkb:folk_music
classical music world music future video games |
gptkbp:has_language |
multiple languages
|
gptkbp:has_lore |
rich backstory
|
gptkbp:has_merchandise |
yes
|
gptkbp:has_post_launch_content |
yes
|
gptkbp:has_reception |
commercial success
|
gptkbp:has_replay_value |
high
|
gptkbp:has_setting |
gptkb:California
gptkb:Seattle gptkb:Wyoming |
gptkbp:has_soundtrack |
gptkb:The_Last_of_Us_Part_II_Original_Soundtrack
gptkb:The_Last_of_Us_Part_II:_Live_Concert gptkb:The_Last_of_Us_Part_II:_Music_from_the_Game gptkb:The_Last_of_Us_Part_II:_Original_Score |
gptkbp:has_theme |
gptkb:betrayal
gptkb:revenge love redemption |
gptkbp:has_themes |
gptkb:betrayal
gptkb:loss gptkb:survival love morality |
gptkbp:has_user_interface |
minimalistic
|
https://www.w3.org/2000/01/rdf-schema#label |
The Last of Us Part II
|
gptkbp:in-game_currency |
Crafting materials
|
gptkbp:in-game_items |
gptkb:weapons
upgrades crafting materials supplies |
gptkbp:includes |
themes of revenge
themes of survival themes of loss vocal tracks |
gptkbp:influenced_by |
gptkb:The_Last_of_Us
gptkb:The_Road gptkb:The_Walking_Dead gptkb:The_Leftovers gptkb:Children_of_Men character-driven narratives cinematic storytelling post-apocalyptic fiction Cinematic storytelling Film and literature film and literature survival horror genre video game industry standards video game industry trends Survival horror games |
gptkbp:influences |
gptkb:Character_development
gptkb:The_Last_of_Us gptkb:character_development gptkb:Zombie cinematic storytelling emotional impact various films and literature Video game storytelling narrative-driven games survival horror zombie genre survival horror games horror games Emotional engagement stealth gameplay video game storytelling Survival horror games emotional impact in games |
gptkbp:inspiration |
Real-life events
human relationships real-life events moral dilemmas real-world events Other media |
gptkbp:inspired_by |
character-driven narratives
cinematic storytelling complex characters emotional depth player choices real-life events moral dilemmas human emotions interactive storytelling realistic graphics real-world events video game industry trends immersive gameplay |
gptkbp:is_part_of |
gptkb:The_Last_of_Us_franchise
|
gptkbp:is_set_in |
post-apocalyptic world
|
gptkbp:language_spoken |
branching dialogue
|
gptkbp:launch_platform |
DLC planned
no DLC announced DLC planned but not released. |
gptkbp:location |
gptkb:Jackson
gptkb:Seattle gptkb:Santa_Barbara gptkb:Washington_State gptkb:The_Farm gptkb:The_Suburbs The Aquarium The Hospital The Museum The Theater The Seraphites Territory The WLF Headquarters |
gptkbp:main_character |
gptkb:Abby
gptkb:Ellie |
gptkbp:main_theme |
gptkb:Revenge
|
gptkbp:merchandise |
gptkb:action_figures
gptkb:clothing gptkb:clothing_line gptkb:soundtrack Action figures Posters art books available soundtrack albums Art books various collectibles |
gptkbp:metacritic_score |
93
|
gptkbp:mod_support |
No
limited modding community no official mods |
gptkbp:mode |
single-player
|
gptkbp:mood |
emotional
dark tense |
gptkbp:moral |
yes
|
gptkbp:multiplayer |
gptkb:Factions
No no Factions mode (not included at launch) Factions mode (planned but not included at launch) Factions mode originally planned but later canceled |
gptkbp:music_composer |
gptkb:Gustavo_Santaolalla
|
gptkbp:music_video_director |
Druckmann
|
gptkbp:narrative |
gptkb:Halley_Gross
gptkb:Neil_Druckmann linear non-linear non-linear storytelling |
gptkbp:narrative_director |
gptkb:Neil_Druckmann
|
gptkbp:narrative_focus |
gptkb:Survival
gptkb:character_development gptkb:revenge gptkb:survival post-apocalyptic world survival and revenge Survival and revenge Revenge and trauma |
gptkbp:narrative_theme |
gptkb:betrayal
gptkb:identity gptkb:loss gptkb:revenge gptkb:survival gptkb:Revenge love morality redemption |
gptkbp:performer |
gptkb:Laura_Bailey
|
gptkbp:platform |
gptkb:Play_Station_4
gptkb:Play_Station_5 |
gptkbp:platforms |
gptkb:Play_Station_4
|
gptkbp:players |
gptkb:Abby
third-person moral dilemmas Third-person impactful impact story impact the story impact narrative |
gptkbp:predecessor |
gptkb:The_Last_of_Us
|
gptkbp:protagonist |
gptkb:Ellie
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:rating |
M for Mature
93/100 on Metacritic 93 on Metacritic |
gptkbp:received |
critical acclaim
|
gptkbp:release_date |
June 19, 2020
|
gptkbp:release_format |
digital
physical |
gptkbp:release_platform |
gptkb:Play_Station_4
Play Station 5 (via backward compatibility) |
gptkbp:release_region |
Worldwide
worldwide |
gptkbp:release_type |
yes
|
gptkbp:released |
yes
June 19, 2020 |
gptkbp:released_in |
gptkb:2020
|
gptkbp:released_on |
June 19, 2020
|
gptkbp:reviews |
Metacritic score of 93
Destructoid score of 10/10 Game Spot score of 10/10 IGN score of 10/10 Metacritic score of 93/100 Polygon score of 10/10 |
gptkbp:sales |
gptkb:over_4_million_copies
over 4 million copies in first three days over 4 million copies sold Over 4 million copies in first three days over 4 million copies in the first three days |
gptkbp:sequel |
gptkb:The_Last_of_Us
No potential for future installments The Last of Us Part III (speculated) Future installments |
gptkbp:series |
gptkb:The_Last_of_Us
|
gptkbp:set_in |
gptkb:United_States
post-apocalyptic world |
gptkbp:setting |
gptkb:Seattle
post-apocalyptic post-apocalyptic America post-apocalyptic United States Post-apocalyptic America Post-apocalyptic United States |
gptkbp:sound_design |
gptkb:Naughty_Dog
immersive |
gptkbp:soundtrack |
gptkb:Gustavo_Santaolalla
June 19, 2020 emotionally impactful |
gptkbp:successor |
TBA sequel
|
gptkbp:themes |
gptkb:Loss
gptkb:Love gptkb:Survival gptkb:betrayal gptkb:loss gptkb:revenge gptkb:survival gptkb:Trauma forgiveness love morality Morality hate loss and trauma revenge and forgiveness |
gptkbp:track_count |
gptkb:25
29 |
gptkbp:upgrades |
weapons and skills
|
gptkbp:voice_acting |
gptkb:Ashley_M._Johnson
gptkb:Laura_Bailey critically acclaimed highly praised |
gptkbp:voice_actor |
gptkb:Ashley_M._Johnson
gptkb:Ian_Alexander gptkb:Derek_Phillips gptkb:Marlowe_Peyton gptkb:Troy_Baker gptkb:Annie_Wersching gptkb:Jesse_Corti gptkb:Laura_Bailey gptkb:Dina gptkb:Jeffrey_Pierce Nadine Hurlbut |
gptkbp:voice_actor_for_abby |
gptkb:Laura_Bailey
|
gptkbp:voice_actor_for_ellie |
gptkb:Ashley_M._Johnson
|
gptkbp:won |
gptkb:Game_of_the_Year_at_Game_Awards_2020
gptkb:Game_of_the_Year Best Game at Golden Joystick Awards 2020 Best Narrative at Game Awards 2020 Best RPG at Game Awards 2020 Game of the Year at the Game Awards 2020 |
gptkbp:won_award |
gptkb:Best_Audio_Design_at_Game_Awards_2020
gptkb:Game_of_the_Year_at_Game_Awards_2020 gptkb:Best_Narrative gptkb:Best_Game_Direction gptkb:Best_Performance gptkb:Game_of_the_Year gptkb:Best_Audio gptkb:Game_Awards_2020 gptkb:BAFTA_Games_Awards_2021 Multiple Awards multiple Game of the Year awards over 300 awards Best Art Direction at Game Awards 2020 Best Narrative at Game Awards 2020 Best Performance by Laura Bailey at Game Awards 2020 10 nominations at Game Awards 2020 Best Accessibility Features at Game Awards 2020 Best Action/ Adventure at Game Awards 2020 Best Game Direction at Game Awards 2020 Best Performance at Game Awards 2020 The Game Awards 2020 Game of the Year |
gptkbp:writer |
gptkb:Halley_Gross
gptkb:Neil_Druckmann |
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|