The Last of Us Part II: Grounded Mode
GPTKB entity
Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
Game Awards nominations
|
gptkbp:challenges |
player skill
resource management strategic thinking |
gptkbp:community |
gptkb:fandom
content creators streamers speedrunners |
gptkbp:developer |
gptkb:Naughty_Dog
|
gptkbp:difficulty |
high
|
gptkbp:features |
accessibility options
permadeath limited resources photo mode new game plus enhanced enemy AI |
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:resource_scarcity decision making combat tactics environmental hazards environmental interactions player choices combat mechanics character progression stealth kills enemy types stealth mechanics enemy AI behavior enemy detection dynamic encounters |
gptkbp:gameplay |
gptkb:survival
combat stealth |
gptkbp:genre |
action-adventure
|
gptkbp:in-game_items |
gptkb:weapon
upgrades crafting materials health kits |
gptkbp:influences |
narrative-driven games
stealth games survival horror games |
gptkbp:narrative_style |
emotional themes
|
gptkbp:part_of |
gptkb:The_Last_of_Us_Part_II
|
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:released |
June 19, 2020
|
gptkbp:setting |
post-apocalyptic
|
gptkbp:updates |
gptkb:spacecraft
|
gptkbp:bfsParent |
gptkb:Choice_Video_Game
|
gptkbp:bfsLayer |
3
|