The Last of Us Part II: Grounded Mode

GPTKB entity

Statements (52)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:awards Game Awards nominations
gptkbp:challenges player skill
resource management
strategic thinking
gptkbp:community gptkb:fandom
content creators
streamers
speedrunners
gptkbp:developer gptkb:Naughty_Dog
gptkbp:difficulty high
gptkbp:features accessibility options
permadeath
limited resources
photo mode
new game plus
enhanced enemy AI
gptkbp:game_mechanics gptkb:spacecraft
gptkb:resource_scarcity
decision making
combat tactics
environmental hazards
environmental interactions
player choices
combat mechanics
character progression
stealth kills
enemy types
stealth mechanics
enemy AI behavior
enemy detection
dynamic encounters
gptkbp:gameplay gptkb:survival
combat
stealth
gptkbp:genre action-adventure
gptkbp:in-game_items gptkb:weapon
upgrades
crafting materials
health kits
gptkbp:influences narrative-driven games
stealth games
survival horror games
gptkbp:narrative_style emotional themes
gptkbp:part_of gptkb:The_Last_of_Us_Part_II
gptkbp:platform gptkb:Play_Station_4
gptkbp:publisher gptkb:Sony_Interactive_Entertainment
gptkbp:released June 19, 2020
gptkbp:setting post-apocalyptic
gptkbp:updates gptkb:spacecraft
gptkbp:bfsParent gptkb:Choice_Video_Game
gptkbp:bfsLayer 3