The Last of Us Part II: Factions
GPTKB entity
Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:developed_by |
gptkb:Naughty_Dog
|
gptkbp:engine |
Naughty Dog Game Engine
|
gptkbp:features |
character customization
day-night cycle dynamic weather team-based gameplay crafting system stealth mechanics Pv P modes |
gptkbp:gameplay |
third-person shooter
|
gptkbp:genre |
action-adventure
|
gptkbp:has |
gptkb:battle_pass_system
gptkb:seasonal_events gptkb:Actor gptkb:soundtrack updates clan system community feedback bug fixes community challenges cooperative gameplay new maps new skins new weapons new abilities social features new achievements new challenges leaderboards clan battles matchmaking competitive gameplay free-for-all skill trees post-launch support team deathmatch spectator mode player progression game modes lobby system capture the flag new modes loadouts objective-based modes |
gptkbp:includes |
gptkb:new_characters
returning characters |
gptkbp:influenced_by |
gptkb:The_Last_of_Us_Part_I
|
gptkbp:inspired_by |
real-world events
|
gptkbp:multiplayer |
gptkb:theorem
|
gptkbp:narrative_style |
gptkb:survival
|
gptkbp:part_of |
gptkb:The_Last_of_Us_franchise
|
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
gptkb:2020
|
gptkbp:released_in |
gptkb:2019
|
gptkbp:set_in |
gptkb:Seattle
post-apocalyptic world |
gptkbp:supports |
gptkb:microtransactions
|
gptkbp:bfsParent |
gptkb:Choice_Video_Game
|
gptkbp:bfsLayer |
3
|