gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Halo:_ODST_soundtrack
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:award
gptkb:Golden_Joystick_Awards
gptkb:Game_of_the_Year
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gptkbp:character_development
|
strong
|
gptkbp:character_relationships
|
gptkb:launch_complex
|
gptkbp:combat_system
|
realistic
|
gptkbp:community
|
active
|
gptkbp:composer
|
gptkb:Gustavo_Santaolalla
|
gptkbp:critical_reception
|
acclaimed
|
gptkbp:cultural_impact
|
gptkb:significant
|
gptkbp:developed_by
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gptkb:Naughty_Dog
|
gptkbp:difficulty
|
adjustable
|
gptkbp:environment
|
detailed
|
gptkbp:fan_base
|
dedicated
|
gptkbp:first_released
|
gptkb:2013
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gptkbp:game_engine
|
Naughty Dog Engine
|
gptkbp:game_length
|
approximately 15 hours
|
gptkbp:game_mechanics
|
combat
stealth
|
gptkbp:game_world
|
open-ended
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Last of Us (The End)
|
gptkbp:impact
|
high
|
gptkbp:influenced_by
|
gptkb:The_Road_(novel)
post-apocalyptic fiction
survival horror genre
video game industry trends
28 Days Later (film)
|
gptkbp:main_character
|
gptkb:Joel
gptkb:Ellie
|
gptkbp:merchandise
|
gptkb:television_series
gptkb:comic_book
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear
character-driven
|
gptkbp:narrative_theme
|
gptkb:loss
gptkb:survival
love
|
gptkbp:number_of_teams
|
third-person
meaningful
|
gptkbp:platform
|
gptkb:Play_Station_3
|
gptkbp:published_by
|
gptkb:film_production_company
|
gptkbp:puzzles
|
integrated
|
gptkbp:release_date
|
June 14, 2013
|
gptkbp:remastered
|
gptkb:The_Last_of_Us_Remastered
July 29, 2014
|
gptkbp:sales
|
over 17 million copies
|
gptkbp:sequel
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:setting
|
natural landscapes
urban environments
rural environments
abandoned cities
post-apocalyptic United States
infected zones
|
gptkbp:updates
|
frequent
|
gptkbp:voice_actor
|
gptkb:Troy_Baker
gptkb:Ashley_M._Johnson
|