The Doom That Came to Atlantic City
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Richard_Launius
|
gptkbp:artwork |
gptkb:Jason_C._Engle
|
gptkbp:design |
Erik Chevalier
|
gptkbp:game_components |
gptkb:tabletop_role-playing_game
gptkb:video_game cards tokens game board player pieces |
gptkbp:game_length |
90 minutes
|
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:book decision making resource allocation combat turn-based randomness resource gathering competitive play game strategy player interaction thematic elements game balance cooperative play game flow game replayability turn order game setup narrative development game tactics map exploration player elimination player roles action selection event cards strategy planning action points victory points event resolution hidden objectives game end conditions |
gptkbp:genre |
gptkb:battle
|
gptkbp:has_expansion |
gptkb:None
|
https://www.w3.org/2000/01/rdf-schema#label |
The Doom That Came to Atlantic City
|
gptkbp:inspired_by |
gptkb:H._P._Lovecraft
|
gptkbp:mechanics |
resource management
dice rolling area control |
gptkbp:number_of_teams |
2-4
|
gptkbp:publisher |
gptkb:Cryptozoic_Entertainment
|
gptkbp:release_year |
gptkb:2015
|
gptkbp:setting |
gptkb:Atlantic_City
|
gptkbp:target_audience |
teenagers
adults |
gptkbp:theme |
gptkb:Lovecraftian_horror
|