The Doom That Came to Atlantic City

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:board_game
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Richard_Launius
gptkbp:artwork gptkb:Jason_C._Engle
gptkbp:design Erik Chevalier
gptkbp:game_components gptkb:tabletop_role-playing_game
gptkb:video_game
cards
tokens
game board
player pieces
gptkbp:game_length 90 minutes
gptkbp:game_mechanics gptkb:spacecraft
gptkb:book
decision making
resource allocation
combat
turn-based
randomness
resource gathering
competitive play
game strategy
player interaction
thematic elements
game balance
cooperative play
game flow
game replayability
turn order
game setup
narrative development
game tactics
map exploration
player elimination
player roles
action selection
event cards
strategy planning
action points
victory points
event resolution
hidden objectives
game end conditions
gptkbp:genre gptkb:battle
gptkbp:has_expansion gptkb:None
https://www.w3.org/2000/01/rdf-schema#label The Doom That Came to Atlantic City
gptkbp:inspired_by gptkb:H._P._Lovecraft
gptkbp:mechanics resource management
dice rolling
area control
gptkbp:number_of_teams 2-4
gptkbp:publisher gptkb:Cryptozoic_Entertainment
gptkbp:release_year gptkb:2015
gptkbp:setting gptkb:Atlantic_City
gptkbp:target_audience teenagers
adults
gptkbp:theme gptkb:Lovecraftian_horror