Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
card game
|
gptkbp:availableFormats |
digital
physical |
gptkbp:awards |
Kennerspiel des Jahres 2020
|
gptkbp:challenges |
medium
|
gptkbp:component |
cards
score pad player aids mission booklet |
gptkbp:designedBy |
Thomas_Sing
|
gptkbp:expansion |
The Crew: The Quest for Planet Nine
The Crew: Mission Deep Sea |
gptkbp:gameMechanics |
gptkb:collaboration
decision making planning resource management risk assessment strategic planning team coordination team strategy cooperative play tactical play trick-taking card management mission-based turn-based play progressive difficulty social deduction limited information variable player powers adaptive strategy goal-oriented play asymmetric roles |
gptkbp:genre |
cooperative
|
gptkbp:goal |
complete missions
|
gptkbp:has_a |
cooperative gameplay
|
gptkbp:hasVersion |
The Crew: The Quest for Planet Nine
|
https://www.w3.org/2000/01/rdf-schema#label |
The Crew card game
|
gptkbp:influences |
team-based games
cooperative games trick-taking games |
gptkbp:language |
low
|
gptkbp:notableGames |
Hanabi
The Mind The_Fox_in_the_Forest |
gptkbp:playsFor |
20 to 40 minutes
|
gptkbp:previousName |
team-based
2 to 5 indirect communication |
gptkbp:publishedBy |
Kosmos
|
gptkbp:releaseYear |
2019
|
gptkbp:sequel |
The Crew: Mission Deep Sea
|
gptkbp:setting |
space
|
gptkbp:tactics |
communication limitations
|
gptkbp:targetAudience |
family
casual gamers strategy gamers |