Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:location
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Doom_Eternal
gptkb:Doom_Slayer |
gptkbp:contains |
gptkb:mythological_figure
boss fights |
gptkbp:depicted_in |
game trailers
|
gptkbp:depicts |
dark colors
|
gptkbp:designed_by |
multiple pathways
|
gptkbp:features |
gptkb:video_game
verticality swamp environment |
gptkbp:has |
environmental storytelling
water hazards dynamic lighting hazardous terrain |
https://www.w3.org/2000/01/rdf-schema#label |
The Blood Swamps
|
gptkbp:includes |
hidden collectibles
|
gptkbp:is_a_place_for |
gptkb:Doom_franchise
has a unique aesthetic has a rich backstory requires exploration encourages player creativity challenges player skills features unique mechanics offers strategic advantages features enemy ambushes features environmental storytelling elements features secret areas offers various combat strategies |
gptkbp:is_accessible_by |
gptkb:Airport
|
gptkbp:is_characterized_by |
mysterious lore
swamp creatures |
gptkbp:is_designed_for |
combat encounters
|
gptkbp:is_explored_in |
gptkb:Doom_Slayer
|
gptkbp:is_influenced_by |
gothic architecture
Lovecraftian themes |
gptkbp:is_known_for |
environmental hazards
challenging gameplay intense atmosphere its soundtrack its immersive environment its atmospheric design its challenging enemies unique enemy encounters |
gptkbp:is_part_of |
gptkb:Doom_Eternal's_campaign
gptkb:Hell_on_Earth Doom Eternal's lore Doom Eternal's narrative Doom Slayer's journey Doom Eternal's gameplay experience Doom Eternal's level design Doom Eternal's world-building |
gptkbp:is_referenced_in |
Doom Eternal lore
|
gptkbp:located_in |
players can find upgrades
players can find lore collectibles |
gptkbp:part_of |
gptkb:Doom_Eternal
|
gptkbp:population |
various enemy types
|
gptkbp:set_in |
gptkb:organization
|
gptkbp:setting |
gptkb:multiplayer_modes
intense battles cutscenes Doom Slayer's battles Doom Slayer's challenges Doom Slayer's exploration. |