Statements (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Virtual Reality
|
gptkbp:canBe |
Motion Sickness
|
gptkbp:canEstablish |
Social_Interaction
|
gptkbp:hasType |
VR_System
|
https://www.w3.org/2000/01/rdf-schema#label |
Tethered VR
|
gptkbp:includes |
Controllers
Headset |
gptkbp:isAccessibleBy |
Wireless VR
|
gptkbp:isAssociatedWith |
Gaming Events
VR_Communities |
gptkbp:isChallengedBy |
Standalone_VR
Mobile_VR |
gptkbp:isCompatibleWith |
Consoles
PCs |
gptkbp:isEnhancedBy |
Haptic Feedback
Motion Tracking |
gptkbp:isEvaluatedBy |
Critics
User Reviews |
gptkbp:isInfluencedBy |
User Feedback
|
gptkbp:isMarketedAs |
Premium Experience
|
gptkbp:isPartOf |
Entertainment Industry
Tech Industry VR_Ecosystem |
gptkbp:isPopularAmong |
Developers
Gamers |
gptkbp:isPopularIn |
Esports
|
gptkbp:isPromotedBy |
Influencers
|
gptkbp:isSubjectTo |
Technological Advancements
Latency Issues |
gptkbp:isSupportedBy |
Software Developers
High-End PCs Gaming_Consoles Hardware_Manufacturers |
gptkbp:isUsedFor |
Augmented Reality
Education Medical Training Military Training Therapy Theme Parks Art Installations Architectural Visualization Simulation Training Training Simulations Collaborative Work Social Experiences Fitness Applications Virtual_Tours |
gptkbp:isUsedIn |
Gaming
|
gptkbp:isVisitedBy |
Various Companies
Cable Length Room Scale |
gptkbp:offers |
Immersive Experience
|
gptkbp:provides |
High-Quality_Graphics
|
gptkbp:requires |
Physical Connection
Power_Supply |