gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Tactics_Ogre:_Knight_of_Lodis
gptkb:Tactics_Ogre
|
gptkbp:art_style
|
2 D sprite graphics
|
gptkbp:awards
|
gptkb:none
nominated for several
|
gptkbp:character_classes
|
varied
multiple
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:character_development
|
gptkb:battle
deep
leveling system
|
gptkbp:character_relationships
|
gptkb:launch_complex
|
gptkbp:combat_system
|
grid-based
|
gptkbp:community
|
enthusiastic
|
gptkbp:community_support
|
active
|
gptkbp:composer
|
gptkb:Hitoshi_Sakimoto
|
gptkbp:critical_reception
|
generally positive
generally favorable reviews
|
gptkbp:developer
|
gptkb:Quest_Corporation
|
gptkbp:difficulty
|
multiple
scalable
adjustable
|
gptkbp:economy
|
gptkb:battle
|
gptkbp:enemy
|
varied
diverse
|
gptkbp:environment
|
isometric view
|
gptkbp:events
|
seasonal
|
gptkbp:faction
|
multiple
|
gptkbp:fan_art
|
popular
|
gptkbp:fan_base
|
dedicated
|
gptkbp:game_engine
|
gptkb:custom_engine
|
gptkbp:game_features
|
unit management
|
gptkbp:game_length
|
20-40 hours
|
gptkbp:game_mechanics
|
class system
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
open-ended
|
gptkbp:gameplay
|
turn-based combat
turn-based tactical combat
|
gptkbp:genre
|
gptkb:battle
|
gptkbp:has_achievements
|
gptkb:none
|
gptkbp:has_lore
|
rich
rich backstory
|
gptkbp:has_sequel
|
Tactics Ogre: The Knight of Lodis -The War of the Lions
|
gptkbp:in-game_currency
|
gptkb:item
|
gptkbp:in-game_items
|
varied
|
gptkbp:influenced_by
|
gptkb:Author
Japanese RP Gs
|
gptkbp:influences
|
gptkb:Final_Fantasy_Tactics
gptkb:Fire_Emblem
|
gptkbp:inspiration
|
medieval history
medieval fantasy
|
gptkbp:inspired_by
|
gptkb:historical_event
gptkb:mythological_figure
|
gptkbp:language
|
branching
|
gptkbp:legacy
|
influential
|
gptkbp:localization
|
gptkb:French
gptkb:Spanish
gptkb:Native_American_tribe
gptkb:battle
English
|
gptkbp:main_character
|
gptkb:Leonard
|
gptkbp:map
|
detailed
|
gptkbp:merchandise
|
limited
|
gptkbp:military_strategy
|
planning required
|
gptkbp:mission
|
gptkb:stock_market_index
side quests
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
character-driven
|
gptkbp:narrative_theme
|
gptkb:political_intrigue
war and politics
|
gptkbp:notable_episodes
|
multiple endings
|
gptkbp:number_of_teams
|
gptkb:battle
top-down
impact story
affect story
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:plot_twist
|
gptkb:battle
|
gptkbp:predecessor
|
gptkb:Tactics_Ogre:_Let_Us_Cling_Together
|
gptkbp:publisher
|
gptkb:public_square
|
gptkbp:release_date
|
2001-05-10
June 14, 2001
2001-04-04
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:remake
|
gptkb:Tactics_Ogre:_Reborn
|
gptkbp:sales
|
over 1 million copies
over 500,000 copies
|
gptkbp:sequel
|
gptkb:Tactics_Ogre:_Let_Us_Cling_Together
|
gptkbp:series
|
gptkb:Tactics_Ogre
|
gptkbp:setting
|
Valeria
|
gptkbp:skills
|
job system
|
gptkbp:soundtrack
|
gptkb:Hitoshi_Sakimoto
|
gptkbp:speedrun_community
|
possible
|
gptkbp:successor
|
gptkb:Tactics_Ogre:_Reborn
|
gptkbp:themes
|
war and conflict
|
gptkbp:updates
|
gptkb:none
none post-release
|
gptkbp:user_interface
|
menu-based
|
gptkbp:voice_actor
|
gptkb:battle
|