gptkbp:instance_of
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gptkb:vehicles
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gptkbp:appears_in
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gptkb:Quake_4
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gptkbp:armament
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missiles
|
gptkbp:challenges
|
high difficulty
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gptkbp:color
|
dark green
|
gptkbp:combat_history
|
Quake battles
|
gptkbp:combat_role
|
intimidating
frontline
supporting fire
enemy unit
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gptkbp:crew
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gptkb:Strogg_soldiers
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gptkbp:defeated
|
high
buildings
explosives
area denial
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gptkbp:defense
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gptkb:infantry
|
gptkbp:defense_mechanism
|
shields
|
gptkbp:designed_by
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gptkb:Strogg
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gptkbp:difficulty
|
increases challenge
|
gptkbp:features
|
gptkb:cannon
heavy armor
treads
|
gptkbp:fighting_style
|
urban
high
infantry units
|
gptkbp:game_appearance
|
iconic
|
gptkbp:game_design
|
unique
|
gptkbp:game_function
|
enemy vehicle
|
gptkbp:game_mechanics
|
AI controlled
|
gptkbp:game_player_experience
|
intense
|
gptkbp:game_strategy_requirement
|
gptkb:stage_adaptation
|
gptkbp:has_lore
|
part of Strogg army
|
gptkbp:has_role
|
boss unit
|
https://www.w3.org/2000/01/rdf-schema#label
|
Strogg tank
|
gptkbp:human_interaction
|
destroyable
|
gptkbp:impact
|
gptkb:significant
|
gptkbp:is_countered_by
|
anti-tank weapons
|
gptkbp:is_vulnerable_to
|
gptkb:airstrikes
|
gptkbp:manufacturer
|
gptkb:Strogg_industry
|
gptkbp:military_engagement
|
direct fire
|
gptkbp:military_strategy
|
suppressive fire
|
gptkbp:military_technology
|
flanking
|
gptkbp:operated_by
|
Strogg forces
|
gptkbp:operational_range
|
gptkb:medium
|
gptkbp:operational_status
|
active
|
gptkbp:primary_function
|
support
combat
|
gptkbp:role
|
ground assault
|
gptkbp:size
|
large
|
gptkbp:speed
|
moderate
|
gptkbp:strategic_importance
|
high
|
gptkbp:strategy
|
flanking maneuvers
requires teamwork
|
gptkbp:strength
|
high
|
gptkbp:terrain
|
off-road
|
gptkbp:transportation
|
tracked
|
gptkbp:used_in
|
gptkb:Quake_series
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gptkbp:bfsParent
|
gptkb:Strogg
|
gptkbp:bfsLayer
|
6
|