Statements (119)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Magic:_The_Gathering_set
|
gptkbp:bfsLayer |
2
|
gptkbp:bfsParent |
gptkb:physicist
|
gptkbp:affects |
Combat Damage
creature power |
gptkbp:can_be_extended_by |
Spells
|
gptkbp:depicted_in |
creature tokens
Card Text Creature Cards card text |
https://www.w3.org/2000/01/rdf-schema#label |
Strength
|
gptkbp:increased |
gptkb:artifact
Enchantments Abilities temporary effects buff spells creature abilities Boost Effects |
gptkbp:is_a |
gptkb:Ability
attribute |
gptkbp:is_affected_by |
gptkb:artifact
Effects enchantments game rules |
gptkbp:is_aimed_at |
Removal Spells
|
gptkbp:is_associated_with |
aggressive strategies
creature types |
gptkbp:is_considered |
Combat Tricks
Meta Analysis Card Synergy |
gptkbp:is_critical_for |
winning games
Aggro Decks |
gptkbp:is_essential_for |
Winning Games
attacking defending Control Decks |
gptkbp:is_evaluated_by |
Players
Competitive Players Deck Building Combat Phase combat phases power/toughness ratio |
gptkbp:is_found_in |
creature cards
|
gptkbp:is_influenced_by |
player strategy
Mana Cost meta game Card Draw Card Types |
gptkbp:is_part_of |
gptkb:video_game
Game Dynamics Player Strategy Combat Mechanics combat resolution card evaluation Card Attributes Creature Combat Card Evaluation combat damage calculation |
gptkbp:is_related_to |
gptkb:battle
Game Balance Toughness toughness |
gptkbp:is_represented_in |
Numerical Value
numerical value color identity |
gptkbp:is_used_by |
gptkb:mythological_figure
|
gptkbp:is_used_in |
Strategy Development
Synergies deck building tournament play Tournament Play sealed formats multiplayer formats one-on-one formats Combat Calculations combat calculations |
gptkbp:is_used_to |
determine lethal damage
|
gptkbp:measures |
gptkb:superhero
points |
gptkbp:modifications |
gptkb:Ability
Counters |
gptkbp:reduces |
Debuffs
debuff spells opponent's spells permanent effects |
gptkbp:was_affecting |
gptkb:video_game
Game Strategy Resource Management Game Outcomes player decisions resource management strategic planning player engagement Game Flow game strategy game balance game dynamics attackers Matchups game outcome draft strategies Player Psychology game flow Player Decisions card synergies card advantage game phases card interactions deck synergy turn structure combat damage combat tricks combat outcomes blockers Game Interaction Block Decisions Deck Performance combat interactions opponent's strategy |