gptkbp:instance_of
|
gptkb:Pikmin
|
gptkbp:abilities
|
can break obstacles
immunity to crushing damage
|
gptkbp:appearance
|
rock-like
|
gptkbp:behavior
|
follows commands
|
gptkbp:can_be_used_in_adventure_modes
|
yes
|
gptkbp:can_be_used_in_boss_fights
|
yes
|
gptkbp:can_be_used_in_challenges
|
yes
|
gptkbp:can_be_used_in_character_development
|
yes
|
gptkbp:can_be_used_in_co-op
|
yes
|
gptkbp:can_be_used_in_combat_strategy
|
yes
|
gptkbp:can_be_used_in_competitive_tasks
|
yes
|
gptkbp:can_be_used_in_cooperative_tasks
|
yes
|
gptkbp:can_be_used_in_enemy_encounters
|
yes
|
gptkbp:can_be_used_in_environmental_challenges
|
yes
|
gptkbp:can_be_used_in_environmental_interaction
|
yes
|
gptkbp:can_be_used_in_environmental_puzzles
|
yes
|
gptkbp:can_be_used_in_exploration
|
yes
|
gptkbp:can_be_used_in_exploration_challenges
|
yes
|
gptkbp:can_be_used_in_game_balance
|
yes
|
gptkbp:can_be_used_in_game_challenges
|
yes
|
gptkbp:can_be_used_in_game_modes
|
yes
|
gptkbp:can_be_used_in_game_progression
|
yes
|
gptkbp:can_be_used_in_game_strategies
|
yes
|
gptkbp:can_be_used_in_gameplay_mechanics
|
yes
|
gptkbp:can_be_used_in_item_retrieval
|
yes
|
gptkbp:can_be_used_in_level_progression
|
yes
|
gptkbp:can_be_used_in_main_quests
|
yes
|
gptkbp:can_be_used_in_multiplayer
|
yes
|
gptkbp:can_be_used_in_obstacle_navigation
|
yes
|
gptkbp:can_be_used_in_player_engagement
|
yes
|
gptkbp:can_be_used_in_player_strategy
|
yes
|
gptkbp:can_be_used_in_puzzles
|
yes
|
gptkbp:can_be_used_in_resource_gathering
|
yes
|
gptkbp:can_be_used_in_resource_management
|
yes
|
gptkbp:can_be_used_in_side_quests
|
yes
|
gptkbp:can_be_used_in_story_mode
|
yes
|
gptkbp:can_be_used_in_strategic_planning
|
yes
|
gptkbp:can_be_used_in_strategy
|
yes
|
gptkbp:can_be_used_in_survival_scenarios
|
yes
|
gptkbp:can_be_used_in_tactical_maneuvers
|
yes
|
gptkbp:can_be_used_in_team_strategies
|
yes
|
gptkbp:can_be_used_in_time_trials
|
yes
|
gptkbp:can_be_used_in_timed_events
|
yes
|
gptkbp:can_be_used_to_activate_switches
|
yes
|
gptkbp:can_be_used_to_attack
|
yes
|
gptkbp:can_be_used_to_break_walls
|
yes
|
gptkbp:can_be_used_to_clear_paths
|
yes
|
gptkbp:can_be_used_to_collect_items
|
yes
|
gptkbp:can_be_used_to_defeat_bosses
|
yes
|
gptkbp:can_be_used_to_distract_enemies
|
yes
|
gptkbp:can_be_used_to_protect_other_pikmin
|
yes
|
gptkbp:can_be_used_to_stun_enemies
|
yes
|
gptkbp:can_be_used_to_transport_objects
|
yes
|
gptkbp:color
|
gray
|
gptkbp:function
|
gptkb:building
combat
carrying items
|
https://www.w3.org/2000/01/rdf-schema#label
|
Stone Pikmin
|
gptkbp:introduced_in
|
gptkb:Pikmin_3
|
gptkbp:is_vulnerable_to
|
none to electricity
none to fire
none to water
|
gptkbp:leadership
|
gptkb:Alph
|
gptkbp:level_design
|
yes
|
gptkbp:movement
|
roll
|
gptkbp:single_player
|
yes
|
gptkbp:throws
|
yes
|
gptkbp:type
|
gptkb:Pikmin
|
gptkbp:weight
|
heavier than other Pikmin
|
gptkbp:bfsParent
|
gptkb:Pikmin
|
gptkbp:bfsLayer
|
5
|