gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:artwork
|
comic book style
|
gptkbp:based_on
|
Static Shock (comic book)
|
gptkbp:collects
|
gptkb:power-ups
hidden items
|
gptkbp:composer
|
gptkb:Kurt_Harland
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developed_by
|
gptkb:Midway_Games
|
gptkbp:difficulty
|
adjustable
|
gptkbp:director
|
gptkb:Michael_K._Wong
|
gptkbp:enemy
|
gptkb:faction
gptkb:superhero
|
gptkbp:features_character
|
gptkb:Gear_(Richie_Foley)
gptkb:Hotstreak
Static (Virgil Hawkins)
|
gptkbp:fighting_style
|
melee and ranged attacks
|
gptkbp:franchise
|
gptkb:Static_Shock
|
gptkbp:game_engine
|
gptkb:software
|
gptkbp:game_features
|
puzzle-solving
combat mechanics
superpowers
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
gptkb:Dwayne_Mc_Duffie
gptkb:Kurt_Harland
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:has_achievements
|
unlockable content
|
https://www.w3.org/2000/01/rdf-schema#label
|
Static Shock video game
|
gptkbp:influenced_by
|
Static Shock animated series
Static Shock comic series
|
gptkbp:narrative_style
|
hero's journey
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Xbox
gptkb:Nintendo_Game_Cube
|
gptkbp:published_by
|
gptkb:Midway_Games
|
gptkbp:publisher
|
gptkb:Midway_Games
|
gptkbp:rating
|
60
|
gptkbp:release_year
|
gptkb:2002
|
gptkbp:released
|
gptkb:Game_Boy_Advance
gptkb:Play_Station
October 2002
|
gptkbp:sequel
|
gptkb:Static_Shock:_The_Video_Game
|
gptkbp:setting
|
gptkb:Dakota_City
urban environment
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:target_audience
|
teenagers
|
gptkbp:themes
|
gptkb:TV_series
gptkb:Community_Center
social issues
responsibility
|
gptkbp:voice_actor
|
gptkb:Cree_Summer
gptkb:Phil_La_Marr
gptkb:Jason_Marsden
gptkb:Kevin_Michael_Richardson
|
gptkbp:bfsParent
|
gptkb:Static
|
gptkbp:bfsLayer
|
4
|