gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Luigi's_Mansion_series
gptkb:Fatal_Frame
gptkb:Fatal_Frame_franchise
|
gptkbp:art_style
|
stylized graphics
|
gptkbp:awards
|
gptkb:none
|
gptkbp:challenges
|
solving mysteries
|
gptkbp:character_appearance
|
anime-inspired
|
gptkbp:character_relationships
|
Haru and the player
|
gptkbp:community
|
small but dedicated
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:video_game
|
gptkbp:difficulty
|
variable
|
gptkbp:ends_at
|
multiple endings
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
augmented reality
AR experiences
photo challenges
|
gptkbp:game_length
|
approximately 5 hours
|
gptkbp:game_mechanics
|
item collection
narrative choices
tense and eerie
photo capturing
|
gptkbp:game_replayability
|
low
|
gptkbp:game_world
|
fictionalized Japan
|
gptkbp:genre
|
survival horror
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:has_gameplay_element
|
gptkb:spacecraft
|
gptkbp:has_lore
|
cursed spirits
|
gptkbp:in-game_items
|
cursed photographs
|
gptkbp:influence
|
gptkb:film
|
gptkbp:influences
|
Japanese horror
|
gptkbp:inspiration
|
real-life ghost stories
|
gptkbp:main_character
|
gptkb:Haru
|
gptkbp:marketing_strategy
|
augmented reality promotion
|
gptkbp:mission
|
uncovering the story
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
interactive storytelling
mystery-driven
|
gptkbp:number_of_teams
|
impact story
|
gptkbp:photography
|
3 DS camera
|
gptkbp:platform
|
gptkb:Nintendo_3_DS
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:puzzles
|
gptkb:battle
|
gptkbp:rating
|
T for Teen
|
gptkbp:related_to
|
gptkb:Fatal_Frame_series
|
gptkbp:release_date
|
March 13, 2012
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
gptkb:urban_legends
haunted locations
|
gptkbp:sound
|
ambient sounds
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:target_audience
|
horror game fans
|
gptkbp:themes
|
fear and survival
|
gptkbp:updates
|
none post-launch
|
gptkbp:user_experience
|
immersive
|
gptkbp:user_interface
|
touchscreen controls
|