gptkbp:instance_of
|
gptkb:video_game
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gptkbp:art_style
|
3 D polygonal graphics
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gptkbp:awards
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gptkb:None
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gptkbp:community_events
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Tournaments
|
gptkbp:composer
|
gptkb:Hiroshi_Kawaguchi
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gptkbp:controls
|
gptkb:video_game
|
gptkbp:cultural_impact
|
Iconic status in gaming history
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gptkbp:design
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gptkb:Yu_Suzuki
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gptkbp:developer
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gptkb:Sega
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gptkbp:difficulty
|
Adjustable
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gptkbp:enemy
|
Various fantasy creatures
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gptkbp:fan_art
|
Widely created
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gptkbp:fan_base
|
Dedicated community
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gptkbp:filmography
|
Science fiction films
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gptkbp:first_released
|
1985-05-12
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gptkbp:game_engine
|
gptkb:Custom_engine
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gptkbp:game_length
|
Variable
|
gptkbp:game_mechanics
|
3 D scrolling
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gptkbp:game_modes
|
Single-player
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gptkbp:genre
|
Rail shooter
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gptkbp:has_ability
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gptkb:Flying
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gptkbp:home_port
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gptkb:Sega_Genesis
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gptkbp:home_stadium
|
Standard cabinet
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gptkbp:influenced
|
gptkb:Star_Fox
|
gptkbp:influenced_artists
|
Synthwave
|
gptkbp:influenced_by
|
gptkb:Dragon's_Lair
|
gptkbp:inspired_by
|
Sega's arcade technology
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gptkbp:is_popular_in
|
gptkb:High
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gptkbp:legacy
|
Cult classic
In modern gaming.
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gptkbp:level
|
Multiple stages
|
gptkbp:main_character
|
Harrier
|
gptkbp:merchandise
|
Toys and collectibles
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
Defeat enemies to save the fantasy world.
|
gptkbp:number_of_teams
|
Third-person
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gptkbp:platform
|
gptkb:video_game
|
gptkbp:power_ups
|
gptkb:battle
|
gptkbp:release_date
|
1985-05-12
|
gptkbp:release_year
|
gptkb:1985
|
gptkbp:remake
|
gptkb:Space_Harrier_HD
|
gptkbp:sequel
|
gptkb:Space_Harrier_3-D
|
gptkbp:setting
|
Fantasy world
|
gptkbp:soundtrack
|
gptkb:mythological_figure
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gptkbp:speedrun_community
|
Active
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gptkbp:successor
|
gptkb:Space_Harrier_II
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gptkbp:bfsParent
|
gptkb:Space_Harrier_3_D
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gptkbp:bfsLayer
|
6
|