gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:affects
|
gptkb:theorem
|
gptkbp:developer
|
gptkb:Nokia
|
gptkbp:features
|
gptkb:video_game
simple controls
score tracking
classic gameplay
increasing difficulty
grid-based movement
|
gptkbp:gameplay
|
growing snake
avoiding self-collision
avoiding walls
snake eating food
|
gptkbp:genre
|
gptkb:musical
|
gptkbp:graphics
|
gptkb:2_D
|
https://www.w3.org/2000/01/rdf-schema#label
|
Snake Xenzia
|
gptkbp:influenced
|
mobile gaming
|
gptkbp:influenced_by
|
gptkb:Pac-Man
original Snake game
|
gptkbp:inspired_by
|
gptkb:video_game
|
gptkbp:is_available_on
|
gptkb:Nokia_6110
gptkb:Nokia_3310
Nokia 3210
|
gptkbp:is_popular_in
|
1990s
|
gptkbp:legacy
|
cult following
iconic status
cultural impact
influenced game design
nostalgic value
inspired sequels
inspired remakes
inspired clones
recognized by gamers
part of mobile gaming history
part of Nokia's brand identity
|
gptkbp:level
|
gptkb:theorem
|
gptkbp:multiplayer
|
gptkb:theorem
|
gptkbp:platform
|
gptkb:Nokia_mobile_phones
|
gptkbp:power_ups
|
gptkb:theorem
|
gptkbp:release_year
|
gptkb:1997
|
gptkbp:setting
|
2 D grid
|
gptkbp:successor
|
gptkb:Snake_II
|
gptkbp:top_scorer
|
gptkb:theorem
|
gptkbp:bfsParent
|
gptkb:Snake_II
|
gptkbp:bfsLayer
|
6
|