gptkbp:instance_of
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gptkb:weapon
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Skrull
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gptkbp:appearance
|
futuristic
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gptkbp:armament
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gptkb:Skaarj_Assault_Rifle
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gptkbp:artistic_influence
|
influenced other games
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gptkbp:audience
|
well-received
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gptkbp:availability
|
rare
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gptkbp:collects
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gptkb:battle
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gptkbp:color
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dark green
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gptkbp:cultural_impact
|
icon of the Unreal franchise
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gptkbp:damage
|
high
energy damage
|
gptkbp:design
|
ergonomic
futuristic aesthetics
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gptkbp:durability
|
high
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gptkbp:economy
|
considered overpowered in early versions
|
gptkbp:faction
|
gptkb:Skrull
|
gptkbp:game_mechanics
|
headshots deal extra damage
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gptkbp:gameplay
|
gptkb:Unreal
gptkb:Unreal_Tournament
|
gptkbp:has_ability
|
zoom
|
gptkbp:has_lore
|
gptkb:battle
part of Skaarj arsenal
|
gptkbp:has_role
|
long-range combat
|
gptkbp:historical_significance
|
notable in Unreal series
|
https://www.w3.org/2000/01/rdf-schema#label
|
Skaarj Sniper Rifle
|
gptkbp:impact
|
strategic advantage
|
gptkbp:influence
|
inspired game design
|
gptkbp:is_used_by
|
gptkb:Skrull
|
gptkbp:landmark
|
gptkb:battle
|
gptkbp:length
|
energy
|
gptkbp:manufacturer
|
gptkb:Skrull
|
gptkbp:modifications
|
scope upgrade
|
gptkbp:notable_features
|
high zoom level
|
gptkbp:notable_users
|
gptkb:Skaarj_warriors
|
gptkbp:number_of_teams
|
sniper class
|
gptkbp:objective
|
gptkb:battle
|
gptkbp:origin
|
Skaarj technology
|
gptkbp:performance
|
very high
|
gptkbp:range
|
2000 meters
long
|
gptkbp:rate_of_fire
|
slow
|
gptkbp:recoil
|
semi-automatic
|
gptkbp:rival
|
human sniper rifle
|
gptkbp:skills
|
high
|
gptkbp:sound
|
gptkb:battle
distinctive firing sound
|
gptkbp:speed
|
gptkb:tank
clip
|
gptkbp:strategic_importance
|
ambushes
|
gptkbp:symbolism
|
unique
|
gptkbp:type
|
gptkb:weapon
|
gptkbp:weight
|
heavy
|