Statements (287)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
gptkb:Best_PC_Game
Best Simulation Game Best Simulation Game 2003 Best PC Game (2003) Best Simulation Game (2003) |
gptkbp:community |
gptkb:Community_Center
gptkb:Sim_City_4:_Deluxe_Edition active modding community Active modding community |
gptkbp:community_events |
fan conventions
|
gptkbp:constructed_in |
gptkb:park
commercial residential landmarks industrial |
gptkbp:critical_reception |
Positive
generally favorable reviews |
gptkbp:developed_by |
gptkb:Maxis
|
gptkbp:developer |
gptkb:Maxis
|
gptkbp:engine |
Isometric engine
S C4 Engine |
gptkbp:environment |
gptkb:metropolitan_area
|
gptkbp:environmental_impact |
pollution management
|
gptkbp:fan_base |
active online community
|
gptkbp:features |
gptkb:healthcare_organization
gptkb:government_agency gptkb:historical_event gptkb:public_transportation_system gptkb:operating_system gptkb:Educational_Institution gptkb:tourist_attraction gptkb:railway_line Natural disasters community events environmental policies natural disasters public services social policies tutorials zoning cultural landmarks disaster management traffic management user-generated content Transportation systems regional economy transportation systems urban sprawl environmental management regional planning game updates city planning landscaping tools pollution management water management transportation networks landmarks city services city ordinances land value cheat codes power management modding support Modding support disasters traffic simulation mass transit fire and police services tutorial mode economic simulation online features mod support real-time gameplay game awards city challenges city growth economy management city aesthetics game scenarios modular buildings customizable buildings save game functionality realistic simulation zoning system city zoning laws expansion compatibility city reputation system public services management scenario editor Customizable buildings citizen happiness 3 D graphics land zoning city disasters city statistics region play regional play simulated citizens simulated economy Land zoning Regional gameplay city expansion strategies citizen happiness metrics city funding options city growth mechanics land value dynamics multiplayer mode (via mods) regional gameplay |
gptkbp:first_released |
gptkb:2003
|
gptkbp:game_mechanics |
gptkb:government_agency
gptkb:Company gptkb:Educational_Institution gptkb:metropolitan_area gptkb:railway_line community services disaster recovery land use planning public transport systems zoning laws resource management cultural development energy management environmental management traffic flow management tourism management city planning landscaping tools transportation networks pollution control city services city infrastructure city ordinances land reclamation land value water supply management taxation system economic simulation public health management city growth city expansion building customization public services management citizen happiness crime management city budget management |
gptkbp:game_modes |
sandbox mode
Challenge mode Sandbox mode Scenario mode |
gptkbp:gameplay |
gptkb:metropolitan_area
city management City-building simulation city-building simulation |
gptkbp:genre |
gptkb:aircraft
Construction and management simulation city-building game |
gptkbp:graphics |
3 D graphics
3 D |
gptkbp:has_expansion |
gptkb:Rush_Hour
gptkb:book gptkb:Sim_City_4:_Deluxe_Edition gptkb:Sim_City_4:_Rush_Hour Sim City 4: Rush Hour adds new technological features Sim City 4: Rush Hour adds new city sustainability features Sim City 4: Rush Hour adds new city services features Sim City 4: Rush Hour adds new city planning features Sim City 4: Deluxe Edition includes Rush Hour Sim City 4: Rush Hour adds new buildings Sim City 4: Rush Hour adds new challenges Sim City 4: Rush Hour adds new citizen features Sim City 4: Rush Hour adds new city types Sim City 4: Rush Hour adds new community features Sim City 4: Rush Hour adds new cultural features Sim City 4: Rush Hour adds new disasters Sim City 4: Rush Hour adds new economic features Sim City 4: Rush Hour adds new features Sim City 4: Rush Hour adds new futuristic features Sim City 4: Rush Hour adds new gameplay mechanics Sim City 4: Rush Hour adds new gameplay options Sim City 4: Rush Hour adds new health features Sim City 4: Rush Hour adds new historical features Sim City 4: Rush Hour adds new landmarks Sim City 4: Rush Hour adds new missions Sim City 4: Rush Hour adds new political features Sim City 4: Rush Hour adds new rewards Sim City 4: Rush Hour adds new safety features Sim City 4: Rush Hour adds new scenarios Sim City 4: Rush Hour adds new social features Sim City 4: Rush Hour adds new vehicles Sim City 4: Rush Hour adds new city resilience features Sim City 4: Rush Hour adds new city innovation features Sim City 4: Rush Hour adds new transportation options Sim City 4: Rush Hour adds new emergency services features Sim City 4: Rush Hour adds new infrastructure features Sim City 4: Rush Hour adds new public services features Sim City 4: Rush Hour adds new disaster management features Sim City 4: Rush Hour adds new educational features Sim City 4: Rush Hour adds new city management features Sim City 4: Rush Hour adds new transportation systems Sim City 4: Rush Hour adds new recreational features Sim City 4: Rush Hour adds new city technology features Sim City 4: Rush Hour adds new community engagement features Sim City 4: Rush Hour adds new urban planning features Sim City 4: Rush Hour adds new city development features Sim City 4: Rush Hour adds new city growth features Sim City 4: Rush Hour adds new environmental features |
gptkbp:has_gameplay_element |
gptkb:public_transportation_system
gptkb:operating_system gptkb:metropolitan_area gptkb:railway_line public services tutorials customization options environmental impact resource management strategic planning traffic management taxation city planning pollution management landmarks city ordinances multiplayer features land value game events city growth city layout building types economy management modular buildings city reputation citizen happiness city statistics regional play scenario challenges simulation of real-world issues |
https://www.w3.org/2000/01/rdf-schema#label |
Sim City 4
|
gptkbp:in-game_currency |
gptkb:Simoleons
|
gptkbp:influenced |
gptkb:Anno_series
gptkb:Tropico_series gptkb:Cities:_Skylines city-building genre |
gptkbp:influenced_by |
gptkb:Sim_City_series
|
gptkbp:inspired |
gptkb:Cities:_Skylines
City-building genre |
gptkbp:legacy |
considered a classic
|
gptkbp:mod_support |
gptkb:battle
|
gptkbp:mode |
Single-player
single-player |
gptkbp:modifications |
gptkb:Sim_City_4:_Deluxe_Edition
new buildings new scenarios visual enhancements gameplay tweaks custom maps |
gptkbp:multiplayer |
gptkb:battle
not supported |
gptkbp:music |
dynamic soundtrack
soundtrack by Jerry Martin |
gptkbp:platform |
gptkb:PC
gptkb:Microsoft_Windows |
gptkbp:predecessor |
gptkb:Sim_City_2000
|
gptkbp:publisher |
gptkb:Electronic_Arts
|
gptkbp:rating |
highly rated
|
gptkbp:release_date |
January 14, 2003
|
gptkbp:sales |
over 3 million copies
over 2 million copies Over 2 million copies |
gptkbp:sequel |
gptkb:Sim_City_Societies
gptkb:Sim_City_3000 |
gptkbp:setting |
gptkb:location
|
gptkbp:soundtrack |
composed by Jerry Martin
original soundtrack by Jerry Martin |
gptkbp:successor |
gptkb:Sim_City_(2013)
|
gptkbp:system_requirements |
Windows 98/2000/ XP
|
gptkbp:transportation |
public transit systems
|
gptkbp:user_interface |
gptkb:operating_system
gptkb:HUD gptkb:item isometric view |
gptkbp:bfsParent |
gptkb:custom_engine
gptkb:Maxis gptkb:Sim_City gptkb:Sim_City_series gptkb:Will_Wright |
gptkbp:bfsLayer |
4
|