Sim City: Urban Assault

GPTKB entity

Statements (62)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style 2 D graphics
gptkbp:availability gptkb:software_framework
Physical copies
gptkbp:awards Best Strategy Game nomination
gptkbp:community Active modding community
gptkbp:community_events gptkb:Fan_conventions
gptkbp:critical_reception Positive reviews
gptkbp:developer gptkb:Maxis
gptkbp:economy Resource allocation
Budget management
Taxation system
gptkbp:engine Isometric engine
gptkbp:features Tactical gameplay
Unit management
City simulation
gptkbp:game_length Varies by player
gptkbp:game_mechanics Building construction
Resource gathering
Non-linear gameplay
Dynamic events
City expansion
Unit deployment
Player-driven narratives
gptkbp:gameplay gptkb:Combat
Resource management
City building
gptkbp:genre Real-time strategy
gptkbp:has_expansion Sim City: Urban Assault -The Expansion
gptkbp:influenced City-building games
gptkbp:influenced_by gptkb:Sim_City_series
gptkbp:influences gptkb:Cities:_Skylines
gptkb:Sim_City_3000
gptkb:Civilization_series
gptkbp:inspiration Military strategy games
Real-world urban planning
gptkbp:legacy Cult following
gptkbp:merchandise gptkb:soundtrack
Official guidebook
gptkbp:mod_support User-created content
New units
Custom scenarios
gptkbp:mode Multiplayer
Single-player
gptkbp:multiplayer Internet play
LAN play
gptkbp:narrative_style Scenario-based missions
No central storyline
Player-created stories
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:Electronic_Arts
gptkbp:release_date 1998-09-30
gptkbp:series gptkb:Sim_City
gptkbp:setting Futuristic city
gptkbp:soundtrack gptkb:Original_score
gptkbp:successor gptkb:Sim_City_4
gptkbp:updates Patches released
gptkbp:user_interface Map overview
Point-and-click controls
Resource management screen
gptkbp:bfsParent gptkb:Sim_City
gptkbp:bfsLayer 4