gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
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2 D graphics
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gptkbp:availability
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gptkb:software_framework
Physical copies
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gptkbp:awards
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Best Strategy Game nomination
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gptkbp:community
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Active modding community
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gptkbp:community_events
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gptkb:Fan_conventions
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gptkbp:critical_reception
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Positive reviews
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gptkbp:developer
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gptkb:Maxis
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gptkbp:economy
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Resource allocation
Budget management
Taxation system
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gptkbp:engine
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Isometric engine
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gptkbp:features
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Tactical gameplay
Unit management
City simulation
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gptkbp:game_length
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Varies by player
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gptkbp:game_mechanics
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Building construction
Resource gathering
Non-linear gameplay
Dynamic events
City expansion
Unit deployment
Player-driven narratives
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gptkbp:gameplay
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gptkb:Combat
Resource management
City building
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gptkbp:genre
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Real-time strategy
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gptkbp:has_expansion
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Sim City: Urban Assault -The Expansion
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gptkbp:influenced
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City-building games
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gptkbp:influenced_by
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gptkb:Sim_City_series
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gptkbp:influences
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gptkb:Cities:_Skylines
gptkb:Sim_City_3000
gptkb:Civilization_series
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gptkbp:inspiration
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Military strategy games
Real-world urban planning
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gptkbp:legacy
|
Cult following
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gptkbp:merchandise
|
gptkb:soundtrack
Official guidebook
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gptkbp:mod_support
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User-created content
New units
Custom scenarios
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gptkbp:mode
|
Multiplayer
Single-player
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gptkbp:multiplayer
|
Internet play
LAN play
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gptkbp:narrative_style
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Scenario-based missions
No central storyline
Player-created stories
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gptkbp:platform
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gptkb:Microsoft_Windows
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gptkbp:publisher
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gptkb:Electronic_Arts
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gptkbp:release_date
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1998-09-30
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gptkbp:series
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gptkb:Sim_City
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gptkbp:setting
|
Futuristic city
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gptkbp:soundtrack
|
gptkb:Original_score
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gptkbp:successor
|
gptkb:Sim_City_4
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gptkbp:updates
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Patches released
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gptkbp:user_interface
|
Map overview
Point-and-click controls
Resource management screen
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gptkbp:bfsParent
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gptkb:Sim_City
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gptkbp:bfsLayer
|
4
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