Silent Hill Engine

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:characterized_by atmospheric sound design
complex AI behavior
gptkbp:developed_by gptkb:Konami
gptkbp:features inventory management
real-time rendering
character customization
multiple endings
dynamic lighting
puzzle-solving mechanics
stealth elements
fog effects
mysterious lore
survival horror mechanics
gptkbp:first_introduced gptkb:Silent_Hill_(1999)
https://www.w3.org/2000/01/rdf-schema#label Silent Hill Engine
gptkbp:influenced_by Japanese horror culture
PS1 hardware limitations
gptkbp:inspired other horror games
gptkbp:is_enhanced_by gptkb:Silent_Hill_3
gptkb:Silent_Hill_4:_The_Room
gptkb:Silent_Hill_2
gptkbp:is_utilized_in gptkb:Silent_Hill:_The_Arcade
gptkb:Silent_Hill:_Book_of_Memories
gptkb:Silent_Hill:_Shattered_Memories
gptkb:Silent_Hill:_The_Short_Message
gptkb:Silent_Hill:_Downpour
gptkb:Silent_Hill:_Homecoming
gptkb:Silent_Hill:_Ascension
gptkb:Silent_Hill:_Origins
gptkb:Silent_Hill:_Revelation
gptkb:Silent_Hill:_The_Room
multiple Silent Hill titles
gptkbp:known_for emotional depth
immersive storytelling
psychological themes
complex narratives
symbolism in storytelling
nightmarish visuals
psychological horror atmosphere
unsettling atmosphere
gptkbp:successor Silent Hill 2 Engine
gptkbp:supports gptkb:voice_acting
interactive environments
environmental storytelling
realistic physics
multiplayer elements
character-driven plots
cutscenes
varied enemy designs
3 D graphics
gptkbp:used_in gptkb:Silent_Hill
gptkbp:utilizes pre-rendered backgrounds
gptkbp:bfsParent gptkb:Silent_Hill_4:_The_Room
gptkbp:bfsLayer 5