Shadowrun (SNES)

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Shadowrun
gptkbp:art_style pixel art
gptkbp:based_on Shadowrun tabletop RPG
gptkbp:character_classes gptkb:Monarch
gptkb:Face
Rigger
Decker
gptkbp:collects save points
gptkbp:combat_system real-time with pause
gptkbp:composer gptkb:Sam_Powell
gptkbp:critical_reception generally positive
gptkbp:developed_by gptkb:Beam_Software
gptkbp:difficulty gptkb:battle
gptkbp:dlc gptkb:battle
gptkbp:enemy gptkb:faction
gptkb:mythological_figure
corporate security
shadowrunners
cybernetically enhanced foes
gptkbp:fan_base cult following
gptkbp:features turn-based combat
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics character customization
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:has gptkb:battle
gptkbp:has_achievements gptkb:battle
gptkbp:has_expansion gptkb:battle
https://www.w3.org/2000/01/rdf-schema#label Shadowrun (SNES)
gptkbp:in-game_currency Nuyen
gptkbp:in-game_items gptkb:virus
gptkb:weapon
gptkb:armor
magic items
gptkbp:influenced gptkb:Cyberpunk_2077
gptkb:Deus_Ex
gptkbp:influenced_by gptkb:William_Gibson
gptkbp:language branching dialogue
gptkbp:location gptkb:Database_Management_System
gptkb:Seattle
Barrens
Corporate Towers
gptkbp:main_character gptkb:Jake_Armitage
gptkbp:mission side quests
main quest
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_theme corporate espionage
gptkbp:number_of_teams gptkb:Street_Samurai
isometric
gptkbp:platform gptkb:Super_Nintendo_Entertainment_System
gptkbp:published_by gptkb:Data_East
gptkbp:release_date gptkb:1993
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:remake gptkb:battle
gptkbp:sequel gptkb:Shadowrun:_Dragonfall
gptkbp:setting cyberpunk
gptkbp:voice_actor gptkb:battle