Shadowrun: The Video Game

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Shadowrun
gptkbp:art_style Pixel art
gptkbp:awards gptkb:CEO
gptkbp:based_on Shadowrun tabletop RPG
gptkbp:character_classes gptkb:Street_Samurai
gptkb:Monarch
Decker
gptkbp:character_customization gptkb:battle
gptkbp:character_development Skill trees
gptkbp:combat_system Real-time
gptkbp:community gptkb:battle
gptkbp:composer gptkb:Sam_Powell
gptkbp:critical_reception Positive
gptkbp:developed_by gptkb:FASA_Corporation
gptkbp:difficulty Adjustable
gptkbp:environment Urban
gptkbp:faction Various factions
gptkbp:fan_base Cult following
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics Turn-based combat
gptkbp:game_world Open world
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:has_lore Rich lore
gptkbp:in-game_currency Nuyen
gptkbp:in-game_items gptkb:Cyberware
gptkb:weapon
gptkb:armor
Magic items
gptkbp:influenced gptkb:Cyberpunk_2077
gptkb:Deus_Ex
gptkbp:influenced_by Cyberpunk literature
gptkbp:inspired_by gptkb:weapon
gptkbp:language Branching dialogue
gptkbp:military_strategy Stealth
Direct confrontation
gptkbp:mission gptkb:Side_quests
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:Shadowrunners
Non-linear
gptkbp:number_of_teams Single-player
Top-down view
Impact story
gptkbp:platform gptkb:Sega_Genesis
gptkbp:published_by gptkb:Microsoft
gptkbp:release_date gptkb:1993
gptkbp:release_region gptkb:North_America
gptkbp:remake gptkb:Shadowrun_Returns
gptkbp:sequel gptkb:Shadowrun:_Dragonfall
gptkbp:setting gptkb:terrorist_attack
gptkbp:themes gptkb:TV_series
gptkb:Survival
Morality
Corporate espionage
Magic vs Technology
gptkbp:updates Patches released
gptkbp:user_interface Menu-based