gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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3
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gptkbp:bfsParent
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gptkb:Shadowrun
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gptkbp:art_style
|
Pixel art
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gptkbp:awards
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gptkb:CEO
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gptkbp:based_on
|
Shadowrun tabletop RPG
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gptkbp:character_classes
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gptkb:Street_Samurai
gptkb:Monarch
Decker
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gptkbp:character_customization
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gptkb:battle
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gptkbp:character_development
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Skill trees
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gptkbp:combat_system
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Real-time
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gptkbp:community
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gptkb:battle
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gptkbp:composer
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gptkb:Sam_Powell
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gptkbp:critical_reception
|
Positive
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gptkbp:developed_by
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gptkb:FASA_Corporation
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gptkbp:difficulty
|
Adjustable
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gptkbp:environment
|
Urban
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gptkbp:faction
|
Various factions
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gptkbp:fan_base
|
Cult following
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gptkbp:game_engine
|
gptkb:Custom_engine
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gptkbp:game_length
|
10-15 hours
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gptkbp:game_mechanics
|
Turn-based combat
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gptkbp:game_world
|
Open world
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gptkbp:genre
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gptkb:tabletop_role-playing_game
|
gptkbp:has_lore
|
Rich lore
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gptkbp:in-game_currency
|
Nuyen
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gptkbp:in-game_items
|
gptkb:Cyberware
gptkb:weapon
gptkb:armor
Magic items
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gptkbp:influenced
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gptkb:Cyberpunk_2077
gptkb:Deus_Ex
|
gptkbp:influenced_by
|
Cyberpunk literature
|
gptkbp:inspired_by
|
gptkb:weapon
|
gptkbp:language
|
Branching dialogue
|
gptkbp:military_strategy
|
Stealth
Direct confrontation
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gptkbp:mission
|
gptkb:Side_quests
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Shadowrunners
Non-linear
|
gptkbp:number_of_teams
|
Single-player
Top-down view
Impact story
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gptkbp:platform
|
gptkb:Sega_Genesis
|
gptkbp:published_by
|
gptkb:Microsoft
|
gptkbp:release_date
|
gptkb:1993
|
gptkbp:release_region
|
gptkb:North_America
|
gptkbp:remake
|
gptkb:Shadowrun_Returns
|
gptkbp:sequel
|
gptkb:Shadowrun:_Dragonfall
|
gptkbp:setting
|
gptkb:terrorist_attack
|
gptkbp:themes
|
gptkb:TV_series
gptkb:Survival
Morality
Corporate espionage
Magic vs Technology
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gptkbp:updates
|
Patches released
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gptkbp:user_interface
|
Menu-based
|