gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
isometric perspective
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gptkbp:awards
|
gptkb:Best_RPG
gptkb:Best_Indie_Game
gptkb:Best_Narrative
gptkb:Best_Art_Direction
|
gptkbp:character_classes
|
gptkb:Street_Samurai
gptkb:Monarch
Rigger
Decker
|
gptkbp:community
|
gptkb:fandom
gptkb:Community_Center
fan art
|
gptkbp:composer
|
gptkb:Jon_Everist
|
gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developer
|
gptkb:Harebrained_Schemes
|
gptkbp:engine
|
gptkb:aircraft
|
gptkbp:game_engine
|
gptkb:Unity_engine
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
team management
combat tactics
turn-based strategy
skill trees
dialogue choices
|
gptkbp:gameplay
|
turn-based combat
character customization
narrative-driven
|
gptkbp:genre
|
gptkb:battle
|
gptkbp:has_expansion
|
gptkb:Shadowrun:_Dragonfall_-Director's_Cut
gptkb:Shadowrun:_Hong_Kong_-Extended_Edition
|
gptkbp:in-game_currency
|
Nuyen
|
gptkbp:influences
|
gptkb:tabletop_role-playing_game
gptkb:Author
cyberpunk literature
|
gptkbp:main_character
|
gptkb:Shadowrunner
gptkb:Seattle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
cyberpunk themes
|
gptkbp:number_of_teams
|
gptkb:battle
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:CEO
gptkb:operating_system
OSX
|
gptkbp:publisher
|
gptkb:Harebrained_Schemes
|
gptkbp:rating
|
gptkb:75
8.0
|
gptkbp:receives_funding_from
|
Kickstarter campaign
|
gptkbp:release_date
|
July 25, 2013
|
gptkbp:sequel
|
gptkb:Shadowrun:_Dragonfall
gptkb:Shadowrun:_Hong_Kong
|
gptkbp:setting
|
gptkb:Shadowrun_universe
|
gptkbp:bfsParent
|
gptkb:Shadowrun
|
gptkbp:bfsLayer
|
3
|