Shadowrun: Dragonfall -Director's Cut

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Shadowrun
gptkbp:art_style isometric
gptkbp:character_classes gptkb:Street_Samurai
gptkb:Monarch
gptkb:Face
Rigger
Decker
Physical Adept
gptkbp:character_development experience points
skill trees
gptkbp:combat_system turn-based
gptkbp:community gptkb:battle
gptkbp:composed_of gptkb:Jon_Everist
gptkbp:critical_reception positive
gptkbp:developed_by gptkb:Harebrained_Schemes
gptkbp:difficulty adjustable
gptkbp:dlc gptkb:battle
gptkbp:features character customization
tactical gameplay
gptkbp:game_engine gptkb:aircraft
gptkbp:game_length 15-20 hours
gptkbp:game_modes single-player
gptkbp:gameplay turn-based combat
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:has_expansion gptkb:Shadowrun_Returns
gptkb:new_characters
new items
new missions
new weapons
new abilities
new locations
gptkbp:in-game_currency Nuyen
gptkbp:influences gptkb:tabletop_role-playing_game
gptkb:Author
cyberpunk literature
gptkbp:language gptkb:French
gptkb:Spanish
gptkb:Native_American_tribe
English
branching dialogue
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style non-linear storytelling
gptkbp:number_of_teams gptkb:battle
impact story
affect relationships
determine endings
gptkbp:part_of gptkb:Shadowrun_series
gptkbp:platform gptkb:Microsoft_Windows
gptkb:operating_system
OSX
gptkbp:published_by gptkb:Harebrained_Schemes
gptkbp:rating 85
gptkbp:release_date September 18, 2014
gptkbp:setting gptkb:terrorist_attack
gptkbp:user_interface point-and-click