gptkbp:instance_of
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gptkb:community
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gptkbp:activities
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gptkb:Education
gptkb:Gaming
Shopping
Socializing
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gptkbp:challenges
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Content Moderation
Technical Issues
User Retention
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gptkbp:economy
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Virtual Economy
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gptkbp:founded_by
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gptkb:Linden_Lab
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gptkbp:governed_by
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gptkb:guidelines
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gptkbp:has_events
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Virtual Events
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gptkbp:has_features
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gptkb:C_programming_language
gptkb:real_estate
Avatar Customization
3 D Modeling
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gptkbp:has_history
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Facilitated virtual businesses
Grew in popularity in the mid-2000s
Introduced virtual currency
Launched in 2003
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gptkbp:has_impact_on
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Digital Economy
Virtual Reality Development
Online Social Interaction
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gptkbp:has_part
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Forums
Social Media Groups
User Groups
Virtual Worlds
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https://www.w3.org/2000/01/rdf-schema#label
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Second Life Community
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gptkbp:is_accessible_by
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gptkb:Internet
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gptkbp:is_available_on
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gptkb:PC
gptkb:Linux
gptkb:Mac
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gptkbp:is_influenced_by
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Cultural Trends
Technological Advances
User Feedback
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gptkbp:is_popular_among
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gptkb:artists
Educators
Gamers
Socializers
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gptkbp:is_related_to
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gptkb:virtual_reality
gptkb:multiverse
gptkb:digital_art
Online Gaming
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gptkbp:is_supported_by
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gptkb:Developer_Support
User Support
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gptkbp:platform
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gptkb:Second_Life
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gptkbp:region
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Virtual Regions
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gptkbp:supports_creativity
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User-generated content
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gptkbp:user_base
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Millions of users
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gptkbp:bfsParent
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gptkb:Second_Life
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gptkbp:bfsLayer
|
6
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